A new interview shines the spotlight on Donkey Kong Bananza's development process, from fascinating insights into the creation of the Void Kongs to input from the legendary Shigeru Miyamoto himself. Zeroing in a bit, there's some new information on why Nintendo elected to lower returning character Pauline's age all the way down to childhood.
Pauline's age in Donkey Kong Bananza has been the subject of fierce debate across fandom, which is a pretty funny thing to type, but wait, there's a reason - it doesn't really seem to sync with established canon. OK, so, that's still pretty funny, because this is Nintendo, and they seldom care. But I can't blame diehards for wondering. The devs have divulged the key aspect behind this creative choice while inevitably leaving the more narrative elements left dangling for fans to fuss over for years to come.
We caught word of an interview between Japanese gaming site Nintendo Dream and a trio of important DKB developers via the sharp eyes at Nintendo Everything. Nintendo Dream's discussion was held with Producer Kenta Motokura, Director Kazuya Takahashi, and Sound Director Naoto Kubo.
Toward the end of their excellent back-and-forth, Nintendo Dream asks the trio who it was...