Nintendo Was Already Punishing Video Game Pirates Before The Turn Of The Century

Nintendo Was Already Punishing Video Game Pirates Before The Turn Of The Century

From TheGamer (Written by Quinton O'Connor) on | OpenCritic

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Nintendo isn't terribly fond of video game piracy. We know this well. Sometimes, we even seem to get ahead of ourselves; that patent that everybody was talking about, whilst still questionable, probably isn't quite as bad as it appeared at first blush.

Did you know that Nintendo has been pretty hardcore about all of this since back when the N64 was at its peak? Maybe you did. I guess I kind of did, too. But I had no idea just how far they went with Super Smash Bros. in particular...

Per the Cutting Room Floor Wiki, and via the venerable Supper Mario Broth, information has emerged regarding Nintendo's anti-piracy measures for the first game in its long-running Super Smash Bros. franchise. If a player's cartridge was counterfeit, they were in for a rude awakening. Eventually. Like, after a long enough period of time had passed that none would have noticed in the game's early goings. Check it out:

As Supper Mario Broth explains, the mechanic is a "delayed action" designed to "lull the illegitimate user into a false sense of security." When you put it that way, it sounds about right for Nintendo's modern leanings, right? The...

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