Since Baldur's Gate 3 launched, it was clear that Wyll was a little underbaked compared to the rest of the companions. Much of this is down to the fact that he has much less content than the rest of the characters, hardly even having a personal quest that's solely about him, like everyone else does.
Now, Larian has finally responded to the complaints that Wyll was overlooked during development and admits that it fell short. In a Reddit Q&A, senior writer Kevin VanOrd - who wrote Wyll for Baldur's Gate 3 - explains how this happened, and how we got the version of Wyll that we met in the final game.
This came in response to Reddit user Justicar_L asking Larian why Wyll had so little agency in Baldur's Gate 3, and a personal quest that didn't really go anywhere.
As VanOrd explains, some of this comes down to Wyll being almost entirely rewritten during early access. When the team started over with Wyll, other companions were "fairly solid", so there was a lot of catch-up.
"A lot of decisions came later in development than was ideal - and there was a key situation near Baldur's Gate that...
