Clair Obscur: Expedition 33's producer, Francois Meurisse, says that Sandfall Interactive basically "did twice the work" of other studios to finish the game thanks to the team's focus on setting up younger developers.
I'm sure you're all a little sick of hearing it by now, but Clair Obscur really is one of the most surprising things to come out of gaming in a long while. The first game from Sandfall Interactive blew us all away when it launched last year, and went on to become one of the most awarded games in the history of The Game Awards.
To make Clair Obscur's success even more impressive, Sandfall is a much smaller team than you might think (although the jury's still out on whether it's an indie game), and is comprised of many junior and first-time developers who had to work very hard to see the game through. Sandfall worked so hard, in fact, that its producer reckons the team did "basically twice the work" it'd take for most other titles.
As pointed out by GamesRadar+, Clair Obscur: Expedition 33's creative director, Guillaume Broche, lead designer, Michel Nora and producer, Francois Meurisse, recently talked to Edge Magazine about the...
