Baldur's Gate 3 is a game all about skill checks and the roll of the dice, which makes sense given it borrows a lot from Dungeons & Dragons. Fortunately, for those that don't quite like RNG, Baldur's Gate 3 does allow you to quicksave and try again if you get an outcome that you don't like, in a forbidden act that is also known as save scumming.
Everybody has save scummed once in their life. If you tell me you haven't, then you're a fibber. However, it was very easy to in Baldur's Gate 3, given how generous it was with its saves and how many skill checks you could potentially fail and wreck a quest. It's not how you'd naturally experience a story, and during Larian's big Reddit AMA last week (thanks PC Gamer), one fan took the opportunity to ask if failing dialogue and skill checks would be "narratively more interesting" this time around to try and dissuade people save scumming.
Larian writing director, Adam Smith, was the one to take this question on, and in response, he pretty much stated that he and the rest of the team are going to try and stop us from save scumming...
