Apparently, Assassin's Creed Shadows And Mirage Were Quad-A Games, Just Like Skull And Bones

Apparently, Assassin's Creed Shadows And Mirage Were Quad-A Games, Just Like Skull And Bones

From TheGamer (Written by Josh Coulson) on | OpenCritic

Ubisoft boldly claimed that Skull and Bones (remember Skull and Bones?) would be the industry's first quadruple-A game. Things didn't really pan out for its maligned pirate game, but that doesn't appear to have deterred the studio from trying to make quad-A happen.

That's according to the, since edited, LinkedIn page of Ubisoft producer, Krasimira Yakovlieva. As spotted by Tech4Gamers, and shared far and wide on social media, hence the profile tweaking, Yakovlieva says she has "13+ years of experience across AAAA development".

More notably, the Ubisoft producer calls two of the studio's quad-A games out by name, referring to her work on Assassin's Creed Shadows and Assassin's Creed Mirage. Yakovlieva refers to the former as "the first next-gen AAAA title to launch natively on macOS", while Mirage is described as "the first AAAA title released natively on iPhone and iPad".

In Yakovlieva's defense, the backlash to Ubisoft's continued insistence on the use of the term quad-A might not have been quite as fierce if Shadows were the only Assassin's Creed game to have been given that label. Shadows was well-received and, at one point in 2025, was leading the pack for best-selling new...

See full article at TheGamer