Arc Raiders fans, let me know if you've ever been in this scenario. You've been playing for a while, eventually get yourself killed and want to dive back into another game as quick as you can, only to have to go through a bunch of menus to make sure you're fully prepared. It's a massive pain, really kills the game's "one more go" feeling sometimes, and has led to calls from many fans for saved custom loadouts.
Arc Raiders developer Embark Studios is pretty in touch with its community, proven by its recent nerfs to Trigger Nades, which had been dominating PvP circles for a while. Fortunately, it does seem as though Embark knows that saved custom loadouts are a thing that people want, as design lead Virgil Watkins has said he's "super aware" of the problem in a recent interview with GamesRadar.
Watkins explains that saved custom loadouts and being able to craft and equip gear with as little hassle as possible are "things we've talked about", but that the problem was generally quite low down on the dev's list of priorities. However, he does mention that he will even use free loadouts because he can't be bothered making...
