Given the resounding success of Skyrim, it might seem odd that Bethesda has taken so long to finally start work on The Elder Scrolls 6.
However, according to former loremaster Kurt Kuhlmann, who was hired as a junior designer on Daggerfall in 1996 and worked as a co-lead designer on TES5, the team were supposed to begin work on the sequel shortly after Fallout 4.
"Of course, after Fallout 4, we didn't go to TES6, we made Fallout 76, and then even then we didn't make TES6, we made Starfield, which became this extremely long project compared to other ones," he said in an interview with PC Gamer. "So from my point of view, I've been waiting like 11 years to be the lead on TES6."
While the series has always been an anthology, the first four games were loosely strung together by Emperor Uriel Septim VII, who was kidnapped by Imperial Battlemage Jagar Tharn in Arena, freed the prisoner in Daggerfall, and sent the Nerevarine to Morrowind in... well, Morrowind, concluding with his assassination in Oblivion.
Bethesda lead artist Nate Purkeypile left the studio due to the intense fan expectations for The Elder Scrolls...
