Over the last few days, a trailer for action-adventure indie title Fallen has gone viral. Inspired by Hyper Light Drifter and Death's Door, except "filtered through a biblical lens," the trailer quickly did the rounds on social media for its blatant use of generative AI, earning the scorn of viewers.
While the game's creators, Superboo Studios, have openly admitted to using generative AI for "QA, 2D animation of painted stills, level prototyping, lore management, and more," founder, director, producer, and writer Brooke Burgess has sought to clarify the situation with us at TheGamer, saying that the "gameplay, environments, cinematics, and combat, is real, in-engine UE5.4 work."
"I'm not waving the flag of AI by any stretch," Burgess told GamesIndustry.Biz last week, when detailing the struggles of raising capital to create an indie game in today's market. "I'm not going to sell my soul and be like, 'Yeah, I'll do it by myself, let me prompt this whole game into existence'. No, I want to work with really talented people and make something cool. But if integrating it in a way that doesn't affect creativity, but helps to save a little bit of money and gets the...
