Veteran Game Dev Says His World View Was "Ruined" When He Found Out Clair Obscur Was Made By Mostly Junior Developers

Veteran Game Dev Says His World View Was "Ruined" When He Found Out Clair Obscur Was Made By Mostly Junior Developers

From TheGamer (Written by Jack Coleman) on | OpenCritic

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It's something that's been expressed ad nauseam since the release of Clair Obscur: Expedition 33, but what Sandfall Interactive managed to achieve with a small team of junior developers is nothing short of astounding. This feat was so unbelievable that the "world view" of veteran developer Adrian Chmielarz was shattered when he heard about the collective inexperience of the team at Sandfall.

Chmielarz—known for Painkiller, Gears of War, Bulletstorm and now, Witchfire—expressed his admiration for Sandfall in an interview with GamesIndustry.Biz. Chmielarz begins by speaking about a video where Apple co-founder Steve Jobs describes the process through which they created the first Macintosh. Jobs said he only used 'A' people for the project — the best people at the company.

"Because there were only 'A' people, they realised how much more they were enjoying their work and how much better it was, how much faster it went," Chmielarz said. "There is the old saying that ten professional soldiers are as effective as a hundred amateurs, or even a thousand, and that's quite simply true. So when you have a small team, it's really important that you have the best people."

However, Clair Obscur: Expedition 33, a game that's rapidly approaching...

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