MindsEye developer Build a Rocket Boy is desperate for a redemption arc. When the game launched, it was clear the studio had overpromised and underdelivered. It was slammed as a "technical disaster", earning it 'Mostly Negative' reviews on Steam, and forcing PlayStation to issue refunds.
The development team blamed MindsEye's woes on both internal and external "saboteurs", but that didn't garner any sympathy, and it couldn't stop the game from hemorrhaging players, or, unfortunately, the studio staff.
Yesterday, Build a Rocket Boy announced something of a "reset" for MindsEye, but unfortunately, even that didn't pique interest, with its concurrent player count only jumping by 15.
Build a Rocket Boy CEO Mark Gerhard called yesterday's update "a big step forward for MindsEye, and our studio." He promised, "We’ve listened, we’ve moved quickly, and we’re continuing to refine performance, make continuous improvements, and deliver substantial combat and gameplay enhancements."
This update added new races, but only for those who purchased the Deluxe Edition, and made alterations to missions, mainly to make them "fairer", alongside the game's audio, UI/UX, art, and visuals. That did nothing to bring players back, though.
According to data from SteamDB, MindsEye's peak concurrent player count jumped by 12...
