Despite now having been officially released a month ago, Highguard's launch and subsequent failure continues to be one of the gaming industry's biggest stories. From the source of its funding, which has now been revealed to be Tencent, to the live-service title's floundering player counts, there's interest on almost every side.
Now, in a new podcast appearance, a former developer at Wildlight Entertainment, Alex Graner, a senior level designer, has opened up about some of the elements of the title that he believes led to its near instantaneous downfall.
Wildlight Entertainment has announced it has laid off the majority of developers behind Highguard.
Specifically, Graner points to the game's 3v3 focus as being one of the biggest reasons why things ultimately didn't work out.
As first spotted and transcribed by PCGamesN, Graner asserted that Highguard ultimately "leaned too far into the competitive scene." A decision that coincided with its 3v3 focus.
"3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, you name it," Graner said. "It requires such a high intensity of communication with your team, and team play, that it doesn't leave much room for...
