Alright, brace yourself for this - Dragon Age 2 turns fifteen tomorrow. I know, I know. Bones turning to dust, etc.
While many were initially disappointed in it as a sequel, Dragon Age 2 has gone on to be many fans' favourite entry in the series. Its companions are certainly some of the most beloved, and its story is still debated to this day.
To reflect on Dragon Age 2 all of these years later, I had a chat with Dragon Age creator David Gaider. Our full conversation will be up tomorrow to mark the big day, but there's one thing we touched on that concerns all three of the Dragon Age games he worked on - the world state system, with Dragon Age 2 and Inquisition referencing the previous choices we made.
Given that Dragon Age 2 had a notoriously short development time and still references so many player choices, I asked if he ever hated himself for wanting world states to be a thing.
"I felt that way in Dragon Age 2. I felt that way in Dragon Age 3 [Inquisition]," Gaider tells me. "The whole thing about honouring people's choices and bringing them into the next game...
