Resident Evil fans have spotted several assets and mechanics in Requiem that seem like they could easily be modified and reused for the rumoured Code Veronica and RE1 remakes.
Considering how bloated triple-A game development has become over the past few console generations, Capcom has become a bit of a marvel as of late. Not only does it have space for unique games like Kunitsu Gami and Pragmata, but it's also on a roll with mainline games, especially Resident Evil.
Since 2017's Resident Evil 7, Capcom has been very consistent with releasing new Resident Evil games, from remakes of RE2, RE3, and RE4, to brand new entries like Village and this year's Requiem. One of the main ways that Capcom seems to capable of doing this while still producing bangers is by being smart about asset and mechanic reuse, which some think is very clear in Requiem.
Ever since it launched, Resident Evil Requiem has garnered a bit of a reputation (both good and bad) for feeling like a greatest hits of the series in its final hours, with many enemies from the series popping back up to have a shot at Leon. Two...
