Donkey Kong Bananza's Destruction Came From Nintendo Thinking "What Sort Of Things Could Mario Not Do?"

Donkey Kong Bananza's Destruction Came From Nintendo Thinking "What Sort Of Things Could Mario Not Do?"

From TheGamer (Written by Vaspaan Dastoor) on | OpenCritic

While there are certain similarities between Super Mario Odyssey and Donkey Kong Bananza, both games offer distinct mechanics when it comes to platforming. Odyssey relies on using Cappy to borrow powers and help Mario reach new heights, while Bananza uses Donkey Kong's brute strength to literally smash through levels.

The same team at Nintendo worked on both games, but it wanted to ensure that they both feel very different from each other. However, that's easier said than done, since both Odyssey and Bananza feature open-world levels and 3D platforming. Producer Kenta Motokura explained how the devs ensured a different approach for the latter.

In a conversation with GamesRadar+ at GDC 2026, Motokura revealed that Bananza'a destruction mechanic was "motivated by us thinking about, 'Well, what sort of things can a human not do? What sort of things could Mario not do? What scale of destruction would you see only from Donkey Kong as he's punching rocks and that sort of thing?'"

He explained that the team approached Shigeru Miyamoto and Yoshiaki Koizumi early in Bananza's development to discuss characteristics that would set Donkey Kong apart from Mario. These discussions eventually evolved into gameplay ideas and what kind of...

See full article at TheGamer