FBC: Firebreak is one of those games where, if you try to describe it, it just sounds like a bunch of corporate buzzwords strung together that should've stayed on the shareholder spreadsheet: a multiplayer first-person PvE shooter set in the Control universe. See?
In fairness, it wasn't bogged down by the usual live-service cynicism, and it was Remedy's first multiplayer outing, but it wasn't the big hit the team was undoubtedly expecting, dropping to concurrent peak player counts as low as six within less than a year.
Chief executive officer Tero Virtala stepped down shortly after its launch, but the studio promised that it would still be "pushing a lot of improvements and changes" to try and win back players. Unfortunately, those efforts haven't panned out, and FBC: Firebreak is finally being sunset.
As reported by The Verge, the next major update to the game — Open House — will be its last, adding a few new areas lifted from Control alongside "gameplay improvements and balance changes aimed at making combat clearer, smoother, and more flexible." However, unlike Concord and Highguard, which similarly struggled to keep an active playerbase and were taken offline as a result, Remedy plans...
