Crimson Desert PR Lead Defends Its Confusing Controls And Say It's "Like Riding A Bike"

Crimson Desert PR Lead Defends Its Confusing Controls And Say It's "Like Riding A Bike"

From TheGamer (Written by Vaspaan Dastoor) on | OpenCritic

If you've been on the internet today, you'll notice everyone is talking about Crimson Desert. The discourse appears to be split between the mixed fan and critic reviews, stunning open world, performance issues, holding cats, and enemy density. It's all over the place. However, something everybody seems to agree on is that the controls are unnecessarily complicated.

For instance, jumping and picking up an object are tied to the same button, resulting in needless jumps, and there are also combos like in fighting games. As if the game wasn't intimidating enough with its size and features, the controls being this confusing just adds to it. However, Pearl Abyss PR and marketing director Will Powers has a simple piece of advice.

Replying to a tweet that said Crimson Desert needs to simplify its controls, Powers said, "think of it like riding a bike, it comes naturally after you learn it. Just takes a minute." He is right, in a way. Practice anything and you'll eventually be proficient at it. However, when you take a step back and look at how intimidating the game is as a whole, making the controls confusing adds to the frustration of the player.

"I'm agreeing with...

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