The use of artificial intelligence in the development of video games has become a controversial topic in the last few years, as AI use has become more common in several industries.
We've seen beloved studios like Larian and Sandfall criticised for using or planning to use generative artificial intelligence in the development of their games, with both studios committing to avoiding the technology after facing significant public pressure.
There are plenty of studios that unapologetically use generative artificial intelligence, such as Level-5 and Krafton. Capcom—fresh off the massive success of Resident Evil Requiem—appears to be trying to strike a balance between both camps.
At a Q&A event that Capcom held for investors, technical director Kazuki Abe responded to a question about the company's stance on the use of artificial intelligence (via GameSpark).
"Our stance is clear, we will not implement materials generated by generative AI into game content," answers Abe. "However, we plan to actively utilise this technology to improve efficiency and productivity in the game development process. To that end, we are currently exploring ways to apply it across various departments, including graphics, sound and programming."
In other words, Capcom won't be including AI-generated assets in the final...
