Capcom has clarified its stance on generative AI, stating that while it does intend to use the technology during game production for "efficiency and productivity", it won't be generating in-game assets with AI.
As reported by Automaton Media, this information comes from a summary Capcom recently provided for an investor briefing session held earlier this year. In the session, Capcom says it "will not be implementing any AI-generated assets into [its] video game content".
However, the Resident Evil and Mega Man publisher does say it intends to "actively utilize" generative AI in order to improve efficiency and productivity during the development process, and that the "methods of usage" the studio is considering "includ[es] graphics, sound, and programming".
That's a slightly confusing message if you ask me; I'm not entirely sure what graphics and sound are if they're not "video game content", but perhaps Capcom means it wants to use the tech to generate placeholders or create guides.
Of course, that's an approach that isn't without controversy as well. Baldur's Gate 3 developer Larian Studios recently found itself in hot water among some fans when it admitted to using generative AI in what sounds like a similar way to...
