Open-World Automation Game Foundry Reaches 4.0 with Trains and Massive Power Stations

Open-World Automation Game Foundry Reaches 4.0 with Trains and Massive Power Stations

From Hardcore Gamer (Written by James Cunningham) on | OpenCritic

There's a lot that goes into building a factory, especially when the factory is several square kilometers in size. Starting from a pile of ore and working up to an epic infrastructure of interconnected systems, all tuned to produce an output in various states of synchronization, requires familiarity with any number of different machines and the delivery methods between them. Conveyor belts are the gold standard, of course, but there are also pipes and vehicles to contend with, not to mention elevators and, when you only need a handful of items, just hand-carrying the components around. Whatever works, really, but it's hard to ignore that the coolest way to move things is by train.

Conveyor Belts Are Just Trains With No Ambition

Foundry has gone through a load of changes and updates since it released two years ago next week, with smaller updates interspersed between the larger ones that continually expand its scope and toolset. The simple description of Foundry is Satisfactory meets Minecraft, with it basically being a first-person automation game in a blocky, fully destructible world. This allows ore veins to be found in mountains, forests, underground, and deep into the lava layer that's the current furthest...