Nothing exists in a vacuum, and the gaming industry has been happy to remind us that, no matter how much escapism it may offer, the trials and tribulations of global affairs affect it too.
It feels like just yesterday we witnessed dramatic supply chain issues that made the PlayStation 5 a unicorn upon launch. Since then, every single major console has gone up in price due to competing needs from data centers (for the most part, at least).
Rather than wait for the reaper to come to game engines, Guerrilla Games co-founder and former Epic Games tech director Arjan Brussee has a plan to protect the European gaming industry. It sounds simple enough: create a major gaming engine in Europe, avoid getting caught in trade wars, and enjoy.
To say The Immense Engine project sounds ambitious is an understatement, but the real issues with the project are harder to solve than simply convincing developers to shy away from Unreal or Unity.
'The Immense Engine' has a Godot-Sized Problem
In an interview with Dutch podcast De Technoloog, Brussee explained that popular engines today restrict creators due to the way they are structured.
As reported by VGC, they are "made...
