Social media this weekend has been a beautiful blast from the past. If you follow gaming accounts, you'll have seen half of them playing through the latest version of 2004's World of Warcraft, World of Warcraft: Forever, and the other half playing Nintendo's remake of 1998's The Legend of Zelda: Ocarina of Time.
The devs of WoW: Forever are determined to give players the best time possible, and they've already released a range of updates. One of these updates has just been released, and it focuses on making sure dungeons "feel better".
The latest World of Warcraft: Forever update came courtesy of loud player feedback. Complaints that dungeons were "one and done" were frequent in the game's first few days, and players called for more experience as they trawled through them. Some even accused Blizzard of "punishing regular players" with the stingy XP gains in dungeons. Blizzard listened, and dungeon XP was drastically increased.
The patch notes for this new update read: "At about 11:05 PST today [November 8], we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs."
The post went down well with...
