Last night, fans spotted an interesting detail from YouTuber WolfheartFPS's Dragon Age: The Veilguard preview — it appears as though upsetting your companions will make them less effective in combat.
Wolfheart mentioned a "reputation system with companions" in which your decisions through the story directly effect your relationships. He added that one of these choices had huge ramifications for Neve's gameplay, although he didn't divulge details as to avoid spoilers: "Something happened to Neve in the game because of a choice made by the player and it caused — I don't know if it's permanent — this status effect".
Because… woof. It’s not looking good.
That status effect in question is that Neve will "no longer use supportive abilities," but her "damaging abilities are more effective." Basically, annoy your companions and they'll refuse to heal you. But hey, at least they'll direct that anger at the demons instead.
It's certainly in-line with what we know about relationships and combat so far. While you can't control companions directly this time, they will earn new skills through "Relationship Levels". The stronger your bond with a party member, the more skill points you'll have to spend on them.
It's not a new mechanic for the...