Earlier this week, Hello Games released PS5 Pro support for No Man's Sky, which was bundled with an update that enabled a cross-save feature and cloud saving for the online action-adventure survival game.
While making a game have better frame rates and resolution might seem like a basic thing, it's a lot of work -- especially if you're a small development studio like Hello Games. This sentiment was shared by Martin Griffiths, No Man's Sky's Engine Programmer.
No Man's Sky PS5 Pro Integration Took 4-5 Months To Develop
Griffiths quote-tweeted Hello Games boss Sean Murray's tweet about No Man's PlayStation 5 Pro support, and states, "I spent around 4-5 months of my time spread over the last year working on the #PS5Pro support. This was a tough gig since we are one of smallest teams releasing today and also one of only a handful of games supporting both 4K and 8K, as well as PSVR2. I am immensely proud of playing a part in this release today - hope you all enjoy!"
For those curious, No Man's Sky's PS5 Pro support comes in the form of PlayStation Spectral...