Gaming-Village's Reviews
Dicefolk doesn't disgrace itself from a gameplay perspective — aside from the lack of challenge compared to genre peers. Team management is simple and very varied, and the combat system stands out for its strategic component.
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Unfortunately, the point-and-click adventure *Cat and Ghostly Road* suffers from sub-optimal controls on console. The little ghost stories are interesting, though a bit brief in places. The puzzles vary in difficulty but are well integrated into the story.
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The technical glitches shouldn't have happened, but they only slightly tarnish the overall impression. I can highly recommend Banishers despite its flaws; here the developer has produced a great game that hopefully will be successful.
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Dungeonoid 2 has an intriguing premise, but never manages to forge its individual elements into a cohesive whole.
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Since I was primarily interested in the story, 'The Indigo Disk' falls a little short of the first DLC part for me. The double battles didn't quite captivate me, and the structural parallels to the main game in reduced form feel somewhat thin — though the scope is acceptable for a DLC.
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In this state, unfortunately, it can only be a red light in the end, because thus over 7 hours of playtime were lost. It's really a pity, because the game gave me a lot of fun until then and I would have very much liked to complete it. So whoever likes to play on risk should buy Born of Bread, as it gets a lot right.
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After the initial impression was still positive, the battles throughout the game unfortunately ruined it for me. Although exploration and the numerous possibilities are positive, the battles unfortunately became a hard-to-ignore fun-killer that made up a significant part of the game.
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Avatar was a rollercoaster of emotions. The lavish world, paired with the familiar shooter mechanics, is a good mix, but it’s not quite enough for a huge hit.
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Dragon Quest Monsters: The Dark Prince offers lots of monster-catching fun with an entertaining story and some surprising twists.
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Alan Wake 2 overall entertained me, even though some of the combat encounters and the limited save points occasionally caused more frustration than genuine tension. The game also crashed frequently for me, even after several updates. With plenty of exploration included, my playtime ended up being around 30 hours. I did enjoy the atmosphere, and the quieter sections did not bother me. Fans of the original and of other recent Remedy Entertainment titles will recognize quite a few familiar elements. The radio broadcasts return as well, although this time there is a running gag that I personally did not find particularly funny. Additionally, songs are no longer automatically played after them, though radio shows, music, and other content can still be replayed—just not ideally during dangerous situations. Visually, the game also looks solid on Xbox Series S, although some character models occasionally fall into the uncanny valley. I consider Alan Wake 2 a solid continuation. Anyone who enjoyed the predecessor will likely not go wrong with this one.
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Dredge delivers a wonderful horror atmosphere even in the main game. The areas are variably designed across visuals, gameplay, and NPCs. The fishing gameplay is fun and sustains engagement through its variations over the entire game.
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It remains, despite everything, a game of which one has practically heard nothing, but when one plays it, one can hardly let go of it until one has finished it. Especially considering that this work was created by a single person, one can easily overlook critical points like the graphics and enjoy the great story and gameplay.
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The Pale Reach is in no way inferior to Dredge's main game. The gloomy, threatening atmosphere is almost palpable. The narwhal serves as a fitting creature to represent danger in the waters. You barely notice in time when it becomes eerie again—or stays that way—if you've stayed awake too long once more.
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The design achievement is indeed impressive, but essential achievements of Banjo-Kazooie, especially regarding the ease of navigation and intuitive playability, are lost in a gigantism and a penchant for outright boastful design. As a result, Banjo-Tooie is still a great game, but one that gets in its own way far too often unnecessarily.
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Anyone with a genuine interest in Cuisineer who’s willing to be a bit patient should definitely keep an eye on it. It has its own charm.
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Banjo-Kazooie is a brilliant masterpiece that, while not surpassing its predecessor Super Mario 64 in every respect—the pure game mechanics are still slightly finer in Mario—yet manages to set its own accents and standards in many areas. Banjo-Kazooie is the best collectathon and Rare's absolute crowning achievement.
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Another World Mahjong Girl did not turn me into a Mahjong expert. Even by the end, I still hadn’t memorized all the possible winning hands. You also shouldn’t expect much of a story here, and the flavor text for the opponents is not particularly meaningful either. That said, I do find the character style quite appealing. In the gallery, you can view individual girls you have either recruited or defeated. You can also interact with them for reactions, although many of them are not particularly positive. After all, winning at Mahjong alone is not the same as winning someone’s heart—who would have thought?
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Assassin’s Creed Mirage is a very entertaining game that provided a lot of fun over approximately 20 hours. The return to old virtues was convincingly successful, although in my eyes Mirage places itself rather in the middle field of classic Assassin’s Creed games, rather than storming straight to the top.
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The gameplay is unfortunately too weak to counter the mass of opponents tactically and deteriorates to button mashing; one lacks overview, especially when the screen zooms out and one has 30 opponents in a heap and the bosses are partly quite unfair. The pixel graphics are very pleasing to behold, but most probably can't do anything with the music.
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I find it really unfortunate. On its own, Ad Infinitum is not a bad game, but for me it simply falls short when it comes to its horror elements. On top of that, the gameplay can feel somewhat too shallow at times. In contrast, the story and its moral exploration of the horrors of war are genuinely well done. It is clear that the developers at Hekate put a lot of effort into this aspect. However, because of that, I can unfortunately only recommend the game to players who are specifically interested in experiencing its themes and narrative. If you are expecting a genuinely frightening and mechanically engaging horror experience, Ad Infinitum sadly leaves a lot to be desired.
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