Gaming-Village's Reviews
Ashes of Elrant is a well-crafted piece of downloadable content that adds further narrative depth to the characters – particularly Lenne – and shines with its well-designed boss battles. The DLC’s greatest strength is, of course, inherited from the main game – the combat system is varied and strategic, and offers a wealth of options. As it is set towards the end of the main game, the system is able to shine here in all its glory.
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Echoes of the End resonates within me ambivalently—a bit more polishing would be desirable for the studio's next title. Potential exists. All beginnings are hard. Myrkur Games hasn't created a masterpiece with Echoes of the End either, but there's potential for future good games.
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Dorfromantik is a largely relaxing building puzzle game. There are various factors that reinforce the puzzle focus, such as points for matching edges and various tasks for new stack cards.
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Firefly Village is a very compact farming sim with an interesting concept. The short days and seasons require a bit of acclimatization, but then work largely convincingly. The problem, however, is that the game lacks a cohesive thread due to its design choice not to overwhelm players with tasks.
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Demon Slayer – Kimetsu no Yaiba – The Hinokami Chronicles 2 is, like its predecessor, an entertaining action title that includes quieter passages and humor as well. The combat is fun, though it may remain a bit too simplistic for some.
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Birdigo is an entertaining word-building roguelike, though its nature means it does present a few linguistic hurdles. It’s fun to piece together words from a collection of letters whilst keeping an eye out for whether another word might be worth more points. For me, the later levels in particular are a bit too difficult, because whilst the modifiers can be very powerful, sometimes they just don’t make up for everything.
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The digital campfire in Chillin’ by the Fire is a well-designed simulator. There are lots of little tricks that affect the fire. However, the increase in difficulty in the final area is significantly greater than between the previous areas.
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By now you've likely gathered that Fallen City Brawl is a fairly average title. Aside from the music, not much stood out positively—or negatively, for that matter. It plays okay, looks okay, but in retrospect, I'd forgotten most of it within three days anyway.
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In terms of gameplay, the point-and-click adventure felt largely subdued. It aims to be tedious, but only manages this to a limited extent. Instead, the hour-long game eventually gets lost in its plot and leaves questions about its thematic message unanswered. And the magic of the art style, which also appealed to me at the start, quickly fades too.
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Catto’s Post Office is a short delivery adventure. An hour is more than enough to finish the game at a leisurely pace. The story is predictable but cute, just like the various cats. There’s no real challenge to speak of, apart from a bit of fiddling about with objects in the environment – though this is mainly down to the controls. Furthermore, the options for interaction are very limited. Catto’s Post Office is fine as a little game to play in your spare time, but it doesn’t offer much more than that.
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Dear me, I was… is a lightly interactive life story that truly shines through its distinctive art style. While the narrative itself isn't particularly extraordinary, the visuals and music are employed with remarkable effectiveness.
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Dungeons of Hinterberg is a relaxed Zelda-like action-adventure that shines with well-crafted puzzle design and an unconventional game structure offering great freedom in dungeon selection. Those who miss the classic Zelda formula and are inclined toward Social Sim elements—or can at least live with skipping them generously—will undoubtedly find their match here.
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Gaucho and the Grassland's strengths lie in the tangible mythological gaucho world and the great freedom in the tasks for story progression. Minor bugs occasionally diminish the fun, but rarely hold you up for long. Unfortunately, the quests are at times somewhat unclear. There are plenty of customization options for your character, dog, horse, and houses, including furnishings, with new options constantly being unlocked. Genre-typical aspects are abundant, partly even with twists based on the setting, rather than resting on conventions. I enjoyed catching animals with the lasso. For fans of relaxing cozy games, an excursion into the Latin American grassland is worthwhile.
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Cave Crave is a solid VR caving simulator. The story is rather functional and, unfortunately, still feels a bit unfinished at this stage, but otherwise it provides a nice backdrop. The crawling mechanics work well for the most part, and the climbing hooks in particular feel substantial. However, there are a few minor bugs, and hand-tracking isn’t always reliable. Furthermore, the scope of the game is rather limited at present, and many of the crawling sections feel rather pointless.
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It gets a lot of the things you love about classic horror games just right and presents them in a visual style that’s rather unusual for the genre.
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Despite everything, I played extensively and will continue to play. I had fun with Death Stranding 2, and still do. But in all that time by the beach, the sand seems to have smoothed out a few too many edges.
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All in all, Jump Over the Age has once again created a superbly written game with a slightly optimised gameplay experience, which, whilst setting new priorities, also feels fresh and brings out new facets of the fantastic sci-fi world of the Sleeper series.
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April Grove builds its woodcutting loop quite effectively, with skill upgrades, increasingly difficult trees to fell, and a gradually expanding movement range. However, the integrated idle mechanics make the grind feel somewhat excessive, as the game does not automate progression enough for its cutting requirements, while at the same time the automatic woodcutting is too slow to fully satisfy active play. In addition, side characters and the surrounding world lose much of their significance over time, fading into the background. As much as I enjoy chopping and collecting wood, the slow progression makes this woodcutting simulation unsuitable for everyone.
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I found the characters and voice acting well-executed, including the overall character design. The musical accompaniment fits equally well. Reaching the various routes and true endings is easily achievable without external guides.
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The fact that I personally felt rather emotionally distanced is a shame, but I don’t hold that against the title. What is actually more problematic are the obstacles present in each subsequent playthrough after the first. Repeated sections can usually only be fast-forwarded slowly rather than skipped entirely. With a single ending, this would not be much of an issue, but with a total of four character routes, large portions of the playtime end up consisting of repetition. This is especially unfortunate because the individual routes can be quite compelling, yet overlapping events significantly lose their impact. In a sense, it makes it difficult to find a way forward.
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