Denjin Den
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What we have here is an enjoyable pastime, but the retrogaming market offers far more worthwhile options, however harder and more demanding they may be. The story is not thrilling, and the gameplay has its flaws and can prove repetitive over the long haul.
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From a gameplay perspective, all the classic Dodonpachi tropes make a return. To rack up higher scores, you’ll need to build your “chain,” displayed on the left side of the screen, collect the golden medals dropped by enemies, activate the Hyper gauge at the right moment, and, of course, collect the bee icons hidden throughout the game’s levels.
Review in Italian | Read full review
The Hundred Line strikes a remarkable balance between strategic depth and emotional urgency, encouraging players to think with their hearts just as much as their heads. It’s a game that asks you to defend, but never lets you become indifferent to what you’re fighting to protect.
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Where Feudal Bros Tonosama #1 truly shines is neither in its gameplay nor its story, but in the hilarious absurdity that permeates not only the main characters but the enemies as well. It’s undoubtedly a fun experience, but one that, by design, has been trimmed down to the bare minimum in terms of length.
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Despite some technical shortcomings and a difficulty curve that isn’t always well balanced, AI Limit manages to deliver a solid and engaging experience. Fans of the genre will find a compelling challenge, while less experienced players may appreciate its more forgiving approach compared to the genre’s classics.
Review in Italian | Read full review
The “Croc-ipedia” section is packed with all kinds of interesting tidbits, from interviews with key figures involved in the production of Croc and Croc Remaster to insights into the soundtrack. It also features a detailed series of game-design files containing the earliest sketches of Croc and the characters that inhabit his world.
Review in Italian | Read full review
What you’re left with is a game that stands out from the crowd primarily thanks to its setting and gives players a good deal of freedom, but ultimately fails to fully convince due to unbalanced gameplay mechanics, dated technical presentation, and an underwhelming story.
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Despite being conceived on the cusp of the 2000s, the game retains the feel of an early ’90s title: brutally difficult, with a learning curve that feels like climbing Mount Everest. It may not be for everyone, but for those who appreciate mechs, retro gaming, and games that are a little more demanding than the modern norm, Assault Suit Leynos 2 Saturn Tribute is an absolute must-buy.
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Unlike many horror games that focus solely on fear, Sorry, We’re Closed places a strong emphasis on its protagonist’s psychology, turning the journey into not only a chilling experience but also a reflection on pain, acceptance, and the possibility of healing.
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A near-perfect game for anime and manga fans, offering plenty of fun whether you’re playing solo or with friends. The only real letdown is its online component, which doesn’t offer enough variety to accommodate different skill levels and is hampered by a rather opaque matchmaking system.
Review in Italian | Read full review
Wyrmhall is a crossroads for explorers, warriors, mages, and all manner of monsters, a magical place where adventurers gather and prepare before setting off on their next quest. Your role, however, isn’t that of the typical adventurer. Instead, you’ll step into the shoes of a small goblin looking for work.
Review in Italian | Read full review
It’s a niche title, relatively unknown, and one that is unlikely to win over many new fans with this re-release. Honestly, it didn’t impress me twenty years ago, and my opinion hasn’t changed since.
Review in Italian | Read full review
Among the major additions in this new installment is the “Focus” mode, one of several features that, in a sense, streamlines and speeds up the gameplay. By pressing L2, you enter a free-aim mode that allows you to redirect your character’s attacks with near-instant precision.
Review in Italian | Read full review
In a market where STGs are becoming increasingly niche, with their popularity failing to keep pace with the many releases that, fortunately, continue to find their way onto PC and consoles, launching a game aimed solely at hardcore fans is certainly a risky gamble.
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An interesting evolution of the musou genre, successfully incorporating roguelite elements that add depth and replayability to the experience. The vast roster of heroes and the ability to create unique combinations give players plenty of strategic options, while the procedurally generated maps keep the challenges fresh and varied.
Review in Italian | Read full review
Obsidian deserves a lot of credit for crafting areas filled with elevation changes, caves, and spectacular vistas, all of which look even more impressive thanks to ray tracing. The cities are teeming with NPCs, and while interaction with them is fairly limited, their presence helps create a vibrant and believable atmosphere.
Review in Italian | Read full review
The game originally launched on 8-bit platforms, and this release naturally lets you play that very same version with a fresh, newly translated English script. But that’s not all: you can also select a fantastic 16-bit version, complete with revamped visuals and a reworked soundtrack.
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Cuisineer stands out with its vibrant, colorful art direction, with characters and environments that create a lighthearted and carefree atmosphere. The creative enemy and environment designs make every dungeon expedition a visually enjoyable experience.
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Everything feels messy and haphazardly thrown together, as though it were put together by someone lacking experience or direction. Bullet patterns and their visibility are constantly obscured by the rendering of the 3D backgrounds, with objects in the distance that don’t appear to move naturally but instead look like actual obstacles in the player’s path, when in fact they aren’t.
Review in Italian | Read full review
Even twenty years later, Under Defeat remains a fantastic STG well worth playing. Its progression feels satisfying, and the game never comes across as brutally unfair. When you do die, it’s usually because you’ve boxed yourself into a pattern with no way out.
Review in Italian | Read full review