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A stomping, stylish mech game that's classy and clumsy in equal measure.
Taking notes from roleplaying greats, GreedFall makes up for its faults with a lot of spirit.
With a beautiful handling model, much-improved visuals and a savvy use of the official licence, WRC 8 is a triumph.
Though its lack of polish, pacing problems, and predictable story make it difficult to recommend unreservedly, Blair Witch is nonetheless packed with a number of successful scares and memorable set-pieces that draw admirably on the franchise's lore - and oh, do I love that dog.
A remaster of a remake - or something along those lines - this is an exceptional beat 'em-up experience.
Well shot, well acted, well crafted - Erica is a high-class FMV game for a new age.
Supermassive's Dark Pictures anthology gets off to a promising start, but this first nautical instalment winds up a little too promptly.
Ancestors is ambitious and clunky and not much fun - and it's often quietly thought-provoking too.
Light on action but humorous and made with love, Knights and Bikes holds something for adults and kids alike.
Giddy action and astonishing art design combine in one of the great locations of modern video games.
Sprawling, varied and constantly stylish, Astral Chain is a very different breed of action game that ranks with Platinum's best.
One good idea isn't enough to make a good game - not unless you put a bit of love in the building blocks that surround it. Many JRPGs have that heart, the same one that mellows you even to their most ridiculous qualities. Oninaki, on the other hand, comes across as loveless.
Dicey Dungeons constantly reinvents a simple idea to delightful puzzling effect.
Telling Lies, by contrast, is but a second baby step into uncharted territory: a little wobbly, a little naive. But definitely courageous and exciting.
Told with nerdish detail - and limited production values - Train Sim World 2020 might surprise you.
A thrillingly authentic take on the first-person shooter's 90s heyday, delivered with nerdish enthusiasm.
A quest to find phone signal leads to a glorious game of exploration and reconnection.
A one-of-a-kind splicing of PS1 with 16-bit aesthetics and formal conventions, streaked with self-aware humour, sorrow and yearning.
Competent strategy pastes flat-footed, surface-level sci-fi over a genre that lives and dies by its nuance.
A masterpiece of absurdist theatre, and a damn fine double-A mech game too.