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Impressive heritage and a handful of neat ideas bubble beneath this co-op horror, though they're both ultimately squandered.
Two players, two developers, but half the story: this spin-off isn't firing on all cylinders, but the combat is still hugely satisfying.
Fire Emblem goes back to school for the most epic, generous and dynamic outing for the series yet.
With this surprise Switch exclusive, Nintendo has taken an old-school approach - for better and for worse.
Atmosphere rules in this narrative game about a cabbie on the trail of a killer.
Sterling hack-and-slash combat meets raw, fractured prose in one of gaming's most essential nightmares.
A homage to the genre-blending classic ActRaiser that never quite gets off the ground.
The Minecraft and Dragon Quest mash-up gets refined for the sequel, with a few other outside influences helping make it a laid-back joy.
A brief, frequently beautiful meditation on mental illness that can be overly blunt in its messaging.
Retro charm can't hide dull design in a game that, almost impossibly, has no clear audience.
Two designs collide gloriously in a Zelda variation that rivals the greatness of the core games themselves.
A quirky and powerful construction toy that's fun to play with even if you aren't trying to make anything.
Frogware's most ambitious title to date sees it take on the Cthulu mythos, but unfortunately it makes for one of its most flawed games too.
The introduction of F2 and a suite of small improvements elsewhere make for a thrillingly authentic take on motorsport's top-flight.
The wait was worth it - this spiritual successor to Castlevania is a gorgeous, accessible 2D platformer stuffed with nostalgia.
SNK's iconic series makes its return in this reboot that's short on features but rich in systems.
Crash Team Racing: Nitro-Fueled is a gold-standard remaster, capturing the loveably janky, off-brand spirit of classic CTR - and then some.
Sega's spin-off has a few ideas of its own as it takes a detective's perspective on Kamurocho, though it all ends up feeling a little flat.
In the end, My Friend Pedro's two halves of the banana reveal the perilous balancing act of game design. The first half is a stellar example of how to build an action game, of how to engender a sense of creativity through the player's toolset, and how to bake seamless flow into complex and challenging environments. The second half isn't quite the opposite of that, but it tries much too hard to be clever, with humour that's less goofy and more edgy, and level design that's too exacting in its structure.
Kunos delivers a frequently brilliant take on the Blancpain GT series - but it's beset by a feeling of being unfinished.