Eurogamer
HomepageEurogamer's Reviews
Besides, there are worse things in life than being encouraged to get your money's worth from Nidhogg; to put the TV somewhere everyone can see it, to get some pads linked up and throw a local multiplayer party. Rounds of Starwhal: Just the Tip and Samurai Gunn, leading up to a Nidhogg tournament? That evening would be priceless.
Might & Magic 10: Legacy feels like a pleasant throwback to dungeon crawls of decades past, but its limited scope and combat-heavy focus might put off those pining for the freedom afforded by the more recent Elder Scrolls games, or the wordy character interaction of a Dragon Age. Nonetheless, for those keen on poring over stats and comparing colour-coded loot, it serves as a modern introduction to those games' precursors, delivers a heady blast of nostalgia, and preserves a little slice of history.
Hectic local multiplayer madness ensues in this punkish flurry of colour and violence.
It's a shame Octodad leans so heavily on traditional gameplay tropes like boss fights and stealth sections in its second half, especially when the opening sections suggest something quirkier and more inventive - but taken as a whole, it's still a minor triumph.
Perhaps I don't need to tell you that this game made me laugh - not gently or under duress of slow realisation, but in staccato outbursts which alarmed and unsettled passers-by.
Had this game been released a decade or two ago, it might have been seen as a classic of its type, alongside Super Metroid and Symphony of the Night. But today, at the tail end of a wave of Metroidvania-style games, Strider fails to stand out. It's a competent, workable game that draws inspiration from the right places, but which is rarely anything more than a cover version of the greats.
It would have been nice to report that the underdog turns out to be a unstoppable champion, but that was never realistically on the cards. So instead we get this: a cheesy, silly, mindless romp in which hordes of identical bad guys get turned to sticky red paste under the furious gaze of your twitching gun barrel. It's certainly not a good game, but it is a game with zero irony.
At times the game suffers from a lack of ambition, placing far too much importance on the tiresome looting of endless cupboards and dressers in the vain hope that this will be enough to propel you forwards. In other places, Thief suffers from too much ambition, unable to draw its systems into a cohesive whole. Whether the game simply needed more time or entirely different foundations is never quite clear. Either way, it's a game that adds up to less than the sum of its parts.
It never hits the heights of Battlefield in its pomp, Call of Duty at its slickest or Titanfall in its explosive beta, but at its best Garden Warfare stirs the same emotions; the panic, the triumph, the tension and the elation. Whether anyone will stick with it once the Titans Are Ready is unsure, but PopCap has overachieved and delivered one of the most likeable games on next-generation hardware anywhere. Quite simply, I dig it.
I liked playing Banished. It was complex, but never fiddly, difficult, but rarely cruel, though it would benefit from a little more transparency. But as soon as I had a handle on it, as soon as I'd started to see through some of the fog of its complexity, I wanted to grasp for something bigger, something greater. Banished is satisfying, but never spectacular. That's not quite enough for me.
Unfortunately, as DLC, if you didn't buy Shadowrun Returns originally you have to do so now to play Dragonfall - effectively doubling the price. It would be much easier to recommend as a standalone expansion - both as a marked improvement on the original campaign and a refreshing break from the genre's usual fantasy worlds. It still stands as those things if you're willing to take the plunge, though, as well as being an excellent reason to give Shadowrun Returns and its community a second look.
For now, this is a solid continuation, and having had one episode to reintroduce Clem and this one to really get the new plot started, it's hard to imagine the next episode won't ramp things up considerably with more of the human darkness we saw in 400 Days and exactly no chance of a happy ending. Telltale has promised that we won't be waiting as long for it as we were for this or the second part of The Wolf Among Us. Broken fingers crossed.
Classic board games don't get marked down for only being playable with real-world humans, though, and nor should TowerFall Ascension. This is the type of game that creates memories and dissolves friendships, soundtracked by the pained swears of the defeated and the uproarious cheers of the victors. If that's not worth moving your life around for, then what is?
Dino crisis.
In fact, Hearthstone is unlike a lot of games. It's a card strategy game that is bright and accessible. It's a free-to-play game with generosity of spirit. Heck, it may not have all the features its fans are demanding just yet, but it's even a Blizzard game where "coming soon" actually means coming soon. It's overflowing with character and imagination, feeds off and fuels a vibrant community of players and performers, and it only stands to improve as Blizzard introduces new features, an iPad version and expansions. And now it's finally finished! I can't wait to see where it goes next. Job's done.
10 Second Ninja is a brief but expertly built piece of work; a game that offers the most hardcore of action-platforming but does so under the guise of simplicity and accessibility.
In its current form, then, Titanfall is perhaps more of a step forward for shooters than a giant leap. But that still represents the most positive momentum seen in the genre for at least five years. Quite simply, if you feel like you're in danger of falling out of love with multiplayer shooters, Titanfall is the game to win you back.
Luftrausers is a breathless arcade delight - video game dogfighting has rarely been better.
Welcome back, Snake. You've been missed.
The jury's verdict is in. And it's... Recommended.