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If you can get past all the negatives, Daemon X Machina is a very refined mecha game that truly catches the spirit of the genre but falls flat when it comes to narrative and characterization.
Even so, Legend of Zelda: Link's Awakening perfectly evokes the original game's presentation on the Game Boy, while bringing the visuals up to date using ingenious toy-like character and diorama world designs. With a top-notch presentation and charming gameplay, Link's Awakening is the living proof that any good game, no matter how old it is, can be revived and brought to new audiences.
Luckily, many aspects of the game are well above average, such as the anime artwork and the story. If you can get past the somewhat clunky combat and boring world, Code Vein can be appealing more often than not.
If what they had in mind was a little better than mediocrity, than the game is a resounding success. I can only hope that the developers understand this type of incremental improvements are no longer enough, and that's it's time for a new kind of wheel.
Tom Clancy's Ghost Recon Breakpoint will get some extra content, but it's clear that the focus of the game is now the multiplayer part, with the single-player working only as an afterthought. I can only hope that Breakpoint is only a step towards a more polished experience.
Even though it lacks the presentation of a high-budget game, Stygian: Reign of the Old Ones is one enjoyable nightmare that I can't recommend enough to cRPG fans. Bristling with mythos creatures, beautifully-drawn environments, and great Lovecraftian inspiration, Stygian: Reign of the Old Ones is a fantastic RPG that no fan of the cosmic horror should skip.
The game looks better than ever but plays the same, so newcomers to the series should not skip one of the best JRPGs of all time, I would be "brokenhearted." On a serious note, Ni no Kuni remains the same charming game that I've played several years ago and I'm glad that Bandai Namco has decided to bring it to a larger audience.
WARSAW wants to be a mashup of World War II and Darkest Dungeon but doesn't bring anything new to the table. WARSAW is a blatant Darkest Dungeon copy with no innovation or unique gameplay mechanics whatsoever. Everything that it might go as original in WARSAW exists in Darkest Dungeon in a slightly different form. Add to that the design flaws, bugs, and balancing issues and you have a subpar experience that can't be balanced by the tense atmosphere and interesting setting.
The only mode that seems to have escaped, somewhat, the microtransactions plague, is the story, which is almost good enough to keep the game upright by itself. But it's almost good enough.
When all is said and done, we can only marvel at what Konami is doing with PES, despite being the underdog. The latest eFootball Pro Evolution Soccer 2020 is fun and great to play, and that's always what people truly want.
GreedFall fails to achieve greatness, but it's the start of something great. With enough time and money, a sequel would be much better since all the downsides of the original are easy to address.
Despite its many shortcomings, the few interesting ideas that the game brings up, as well as the beautiful art direction and surprisingly good soundtrack, save Rebel Cops from mediocrity.
Fire Emblem: Three Houses offers an incredible experience from beginning to end, although the "end" is not really the END, as the story certainly deserves to be viewed from more than one perspective.
The game's unique world can't save it from mediocrity. However, despite its shortcomings, Tokyo RPG Factory fans who liked Lost Sphear will probably find some enjoyment, at least to some extent.
Children of Morta is one of the best rogulite games I played in a while, so I can't recommend it enough to those who love the genre. It's easy to pick up and the story, even though it's a bit on the generic side, it will keep you hooked till the end (yes, there's actually an end to the story).
The compelling story and incredibly well done combat system, along with the amazing art style and deep characterization turn Control into a trippy experience full of surprises and lots of mind-bending, Inception-like moments.
And the best part is that Man of Medan has so many choices that I can go back, and play something completely different.
So, gear up, tune up your car, rev your engines and try to make it to the finish line with a number of wheels that is higher than 1!
Ancestors is not a perfect game, and I think it could have benefited from another six months in development. But the overall scope and reach of the game make playing it worthwhile. I hope the developers will let people know more about some of the mechanics used, like the weird mini-map, because players will want to know.Weirdly, I feel ready, somehow, to be left alone in a jungle.
Truth be told, maybe I will try it again some day, just not right now, I'm still suffering from Remnant-induced PTSD.