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Lords of the Fallen plays fast and loose with the established ideas of better games, but the results don't suck.
Sledgehammer Games finds freshness in familiar territory, delivering the best Call of Duty game in years.
Sunset Overdrive is the uncontested Xbox One system-seller in Microsoft's fall 2014 lineup.
If science fiction Civilization is an appealing prospect to you, Civilization: Beyond Earth will satisfy that promise on nearly every count.
Bayonetta 2 is a game whose gargantuan barrage of sex, violence, and surrealism sets the mind on fire in the best possible way.
Skylanders: Trap Team seems intent on forcing players to open their wallets if they want the full experience of what the game has to offer.
The Disney magic shines brightly in Fantasia: Music Evolved, and Harmonix has delivered another great reason to own a Kinect.
The Evil Within is almost pitiable in its need to recapture the fresh tension and anxiety of Mikami's best work.
Borderlands is a game of deadly math, but the numbers don't quite add up in Borderlands: The Pre-Sequel.
Dark Souls II desperately needed Ivory King's detailed frozen wasteland.
[Alien Isolation] is a remarkable work fueled by fearful tension and exhausting stress.
Curtain Call is a rhythm game filled with artful nostalgia, but elements like the Quests elevate it beyond enjoyable pandering.
Not much new for veterans, but FIFA 15 remains a deep well of quality that continues to improve accessibility to its sweet sport.
Middle-earth: Shadow of Mordor nears perfection, but the demands of a scripted narrative work against its freeform structure.
Forza Horizon 2 is light on challenge, heavy on fun, delivering one of the most exciting and enjoyable racing games in years.
Gauntlet is just as chaotic as its predecessors, but more refined and less haphazard too.
Super Smash Bros. for 3DS isn't perfect, but it comes very close.
The Sims 4 killed my girlfriend with fire. It's the same quirky, oddball good time it's always been.
Lichdom: Battlemage is a fun magic-driven shooter with a deep crafting system, but repetition creeps in across its 20-plus-hour playing time.
No Goblin's open-world puzzle game puts the player in control of a spinning limousine, and things only get weirder from there.