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Short yet engaging, Nevaeh creates quite the mystery by omitting any narration, which occasionally can be confusing when trying to work out what's going on, particularly when helping townspeople with their individual requests, and figuring out the finale. Shadows are a strong element here for both puzzle-solving and boss battles. There's a range of power-ups that can be chosen once enough of an item is collected, and these can extend how long the butterfly stays activated or improve the girl's defences. Replaying may help better understand the story, and there is a harder setting to use, but there is no obvious benefit or incentive to do so. That aside, overall Nevaeh is a sound game to test the mind and imagination.
There are some truly great parts in this game. Some of the exploration parts were really well done with the backgrounds and environment. The problem with the game overall is each system is fine enough on its own, but does not tie together in a coherent fashion. The alchemy is a little too involved for every single item, the exploration gives far too many items to actually want to sort through, and the battle system has too many small nit-picks to stop it from being great. The story is weighed down by too many trivial plots and it just lacks that 'cool' aspect others of the series like Dusk or Mana Khemia had.
As an early adopter of Power Rangers: Battle for the Grid, it's a delight to see nWay listening to the initial issues and addressing them as thoroughly as they have. Rosters and stages have increased exponentially and by focusing firmly on the Shattered Grid storyline of the comics, have created a fanboys dream in terms of a story mode. Mostly all series are represented here and with game expansions and updates being added constantly, if your favourite isn't there, rest assured they are coming. Fans are also being consulted on next additions which is really appreciated. At its core, there has always been an in-depth well crafted fighting game on offer, but now with all the bells and whistles raising it to a real contender for the fighting game throne. This has got the power.
It's been a long wait for western audiences to get their hands on [i]Moon[i/] and for the most part, it's been a wait worth taking. The initial hours are certainly going to put off gamers looking for a normal RPG experience but for the more patient, unlocking the full potential of what is on offer here is going to be extremely rewarding. Around every corner is a mystery wrapped up in a Mr E. Nygma presented in a gorgeous style only found in the games of the decade it was originally released in. Lose yourself in the world and characters, be helpful to anything and anyone and ensure that a world can be saved not through a fully levelled titan but with the power of love and cookies.
Doraemon Story of Seasons shows a lot of promise. The world's design is simple but beautiful, with the music adding to the relaxing atmosphere this offers. With a variety of actions available, this title is unlikely to get boring. Although advancing the story can be tedious, there is potential here. While perhaps a little bit too simple, it somehow magically manages to pull the player in to a point where it is difficult to stop playing.
While the premise is great, and it's very polished in execution, sometimes World of Horror can be a frustrating and messy title due to its rogue-like nature. That said, it's so unique, charming, and horrifying, that it's impossible to put down once a good run gets going. It is genuinely gripping, and has just enough intrigue to make players protective of the main characters. Here's hoping this keeps receiving updates, and that the developer rides this success into a new project filled with just as much endearment and love. To conclude, insanely cathartic when luck is on one's side.
Although Going Under is a short venture where the art style and humour may not be for everyone, the fun action, creative world, and addictive gameplay make this an excellent roguelite well worth the work hours. And again, Jackie can pat the office dachshund!
Tadpole Treble: Encore feels like a long-lost Nintendo IP from the SNES era. It takes a simple idea and runs (or swims) with it to the fullest extent, providing a large variety of music, locales, and mechanics within its relatively short runtime. There is much love and passion present in nearly every facet of the game, so much so that it's easy to overlook the few flaws that it has. Whether being a fan of rhythm games or not, Tadpole Treble: Encore is a joyful experience that's absolutely worth diving into.
Warhammer: Chaosbane Slayer Edition may not be for everyone. It is a grind-based dungeon crawler that relies on the ability to endlessly run through dungeons, earn better loot, and repeat against harder and stronger enemies. For those looking for an enriching story in the world of Warhammer Fantasy there isn't much to see, which is a shame, but the enjoyment here is based on buying into the gameplay loop. It may wear thin for some, while being a treasure for those who seek nothing but the menial grind of repetitive dungeon-crawling and looting for that never-ending quest of creating the optimal build. While this won't earn any accolades on the PlayStation 5, this is hardly a title to gloss over, and is worth checking out at the least.
Dragon Quest XI remains one of the best entries in the series, and thanks to this Definitive Edition - which boasts all the new content originally included in the Switch port - it manages to feel more polished, more streamlined and more enjoyable. The fact that this is an incredible experience is only marginally diminished by some controversial graphics alterations and a less than savoury removal of previous versions from virtual storefronts in favour of this edition. Still, the content that is on offer here is superior to the original version of the game and more than justifies a re-entry into this endearing, fantastical tale.
Hitman 3 succeeds in every respect by being a fantastic ending to analready great series. It's also a joy to see that IO Interactive ensured players would be able to slip right back into the shoes of a veteran killer,but didn'trest on their laurels by not offering anything new. Although the touches of permanent shortcuts and new gadgets may seem small, once implemented it's hard to imagine playing without them as they integrate seamlessly into mission stories. Add to that the same freedom to approach a hit that the series is famous for, as well as ensuring every playground looks absolutely stunning and its clear that even without good friends, Agent 47 really does find the perfect blend.
Unpolished, unbalanced, feeling half-made, and being way too easy for an action-adventure dealing with a zombie apocalypse, Red Colony is hard to recommend to fans of survival horror. This is strictly only for those who can enjoy its - intentional or not - b-movie-esque campiness and fanservice… reviewer included, of course.
Underneath the extreme simplicity of WRITHE's "shoot worms until dead" concept, lies a very good, and surprisingly addicting horde/survival/endurance-centric FPS that has a neat retro vibe, and which can make you want to play it again and again, just to improve your time by a second or two, and reach a higher place on the leaderboards. There's no denying that it could be infinitely better with a couple of additional mechanics or modes, but it would be a shame to miss out on this tiny, yet still very shiny gem from Mission Ctrl Studios.
Much like Halcyon 6 before it, this has tremendous potential, but is simply lost in its own slog. As such, it remains tough to recommend on a higher level, as battles just take too long, with too much punishment for straying from an ideal strategy. If there was an expansion of story, streamlining of combat, upgrading character pixels, and overall improving some of the aspects touched on, would go a very long way. In a game that felt like it could have been a awesome Edge of Tomorrow kind of deal, it feels more like being an accountant with a glitchy spreadsheet piece of software.
There is very little to recommend about Commandos 2 - HD REMASTER. The controls are absolutely horrendous, the field of view crippling, the load times unbearable, the randomness of events stifling, and the general inability to do what you want to do annoying, to name a few of the problems. This game represents a cash grab attempt to cash in on an old series, but the one behind it forgot to do much in the way of actually even improving it.
It's hard being hard on 60 Parsecs! because it's far from one of those thousands of unoriginal, and badly made indies that plague the industry nowadays. Robot Gentleman's "sequel" to 60 Seconds!, has tons of charm, with its tongue-in-cheek humour, neat Atomic Age vibe, and cartoony visuals - it's just that it fails both as a strategy title, as well as a create-your-own-adventure experience, because it turns out that, no matter how well you get at it, Lady Luck will be in charge of this space ride, not you.
Although this pays homage to industry legends like Dark Souls, as well as The Legend of Zelda series, don't come in Chronos: Before the Ashes looking a worthy successor to these - not even a game that plays like Remnant: From the Ashes, which is actually its sequel. Those who try it out with such expectations will be severely disappointed, especially if in need for something with 100+ hour replay value. You are advised to judge it by its own merits, and discover what is actually a great, immersive ARPG, with simple, yet very good combat, visuals, atmosphere, and story.
Nickelodeon Kart Racers 2: Grand Prix is packed with hours of fun, much friendly competition, and encouraging new character dynamics who do everything in their power to make sure first place is the only place to be. This is a definite must-have if in search for a new racing simulator, and it's not just for kids either!
Despite entering a crowded genre on the Nintendo Switch, Touhou Spell Bubble stands out above most for a brilliant audio collection, and unique addictive take on the classic Puzzle Bobble system. A lack of online support, bar the downloadable song packs, is a shame, but for local one-on-one, and an enjoyable solo endeavour, this nails that essential feel of "easy to learn, hard to master."
While Fatal Fury: First Contact's nostalgia factor and smart fighting mechanics mean that its appearance is welcome on the Switch, it sadly doesn't offer enough content to justify spending ages of time with. Still, it's perfect for a quick bout and shines in its presentation, meaning that there's still something to appreciate and admire here - even if not for overly long.