Cubed3's Reviews
Aside from the relatively minor issues of movement, and how the various endings are discovered, The Kids We Were is a captivating nostalgic trip for those who lived in the '80s regardless of if that was spent in Japan, and a worthy education for those born in later years. The finely balanced mix of humour and seriousness of the issues explored, coupled with the cute style makes it feel at home on Nintendo Switch. Having collectables provide a reason to replay it for completionists, and the intricacy of the plot with the highly likeable characters make replaying it a strong possibility for others just to experience the heartfelt story once more.
Like a lot of the DLC packs for Total War: Three Kingdoms Fates Divided does not add anything that fundamentally changes things, rather it is a lot of smaller tweaks to gameplay and a few additions that add a touch of spice to the campaign. There is a new faction here, some new units there and a bundle of new mechanics and tools to strategise with. Some could be disappointed, but for £7.99 it feels like a fair price for what it includes.
The combination of an atmospheric musical score, eye-pleasing graphics, remaining true to the original novel and adding well timed humour and melodrama, makes MazM: The Phantom of the Opera a captivating puzzle adventure on Nintendo Switch. The ability to play it in handheld mode or on the TV makes it even easier to continue playing the at times nail-bitingly tense thriller, which is hard to put down once started.
A love letter to the Donkey Kong Country series, Yooka-Laylee and the Impossible Lair goes beyond a standard homage, and crafts something beautiful of its own. Fantastic challenging platforming, spanning across 40 imaginative levels, and a charming graphical art style. This is an essential 2D platformer that should not be missed, even more so by the fact that it is being sold for budget point.
Demon Turf scratches the collectathon itch, but very mildly. Apart from its somewhat unique, quirky art style and setting, this is mostly a mediocre-to-good 3D platformer, with nothing really special about it, and plenty of small (and thankfully not game-breaking) flaws that decrease the fun factor quite a bit. Try it out only if really, really thirsty for a game of its kind.
10tons has taken their titles to another level with Tesla vs Lovecraft by replicating the twin-stick shooter of their previous Tesla outing, and incorporating the roguelike elements has made this the ultimate Tesla & Lovecraftian crossover thus far. Plus, the addition of two characters, Mary Shelley and Marie Curie both bring their unique flavours with regards to playstyle, Tesla vs Lovecraft promises a lot of hours spent grinding out runs. The 'Doomsday Clock' keeps the AI a tricky beast to tame, as they slowly begin to climb in difficulty throughout the run, culminating in the end boss fight that differs in difficulty based on how quickly or slowly it took to get there. The visual display that is on show when the enemies become quite sporadic and overwhelming, only to then get destroyed by Tesla in a mech suit is one of the more exciting and riveting experiences that makes this adventure worth going back to.
Syberia II would be a great recommendation… in the absence of Syberia. Apart from its strong atmosphere, good looks, and more-than-likable protagonist, the elements that made the original so enjoyable are mostly missing. The character development, the intense dialogue sequences that made that possible, the sense of wonder from exploring a variety of bizarre locations; these are almost nowhere to be found here. There's a bit of mystery, a little bit of interesting character interactions, and - way - more challenging puzzles to solve, but as a whole this lacks the "magic" of the first one, or at least a portion of it. This was clearly made for fans of the original, and although very far from a bad game, even many of those are unlikely to love it in the same way they loved the first instalment.
The adventure genre has two sides. The first is the fun that derives from melting your mind to find solutions to problems. The second one, is exactly what it says on the box: adventure! Syberia is definitely not a point-and-click aimed at those who want to test their puzzle-solving skills - far from it. Syberia is an emotive, deeply immersive journey, with a fantastic lead; a lead whose development throughout this magical quest is undoubtedly a big part of the game's charm. Don't be discouraged by its age. Try it right now - just be sure to play the PC original, or a decent port that doesn't mar the experience.
Unexpectedly, Gears Tactics is quite a competent and enjoyable tactical strategy game. The roots of what make a good tactics game are embedded in the DNA, combat is fun and yet somewhat familiar. However, Gears Tactics falls into the trap of laying down a great foundation with awesome mechanics but it does feel that the few creative ideas showcased begin to feel repetitive after the thirty plus hour campaign. That isn't to say that Gears Tactics is devoid of ideas either, Gears fans will be impressed with how the title pushes forward the narrative and newcomers will also be left in awe at how good the characterisation and cutscenes are, which are just as good as Gears 5, from a graphical and presentation standpoint. This is a great foundation into what should become a great spin-off series, should it continue.
The danger of playing with nostalgia and doing it injustice means that the high bar that was set before it is the bare minimum that needs to be achieved to be even deemed worthwhile. There are a lot of call backs to Crazy Taxi in this review and that is due to the derivative nature that Taxi Chaos borrows its concept from. The sub-par graphics, generic map, bland soundtrack and lack of new ideas or the ability to even replicate what came before it has destined Taxi Chaos to the copycats of shame bin. If, even after reading this review there is still some urge to play Taxi Chaos then it is highly recommended to go and track down a copy of Crazy Taxi and Crazy Taxi 2 and play these instead.
Soul Nomad more than Phantom Brave is the real prize in Prinny Presents NIS Classics Volume 1; anyone who has played it will recommend its entertaining game, dark story, and just overall high quality. This collection is fun simple because the old games are good, but the real problem is that there is zero extra content added to the package. No quality-of-life improvements, no graphics updates, nothing that make the two games more accessible. The old games are essentially great, but the package itself is non-existent and feels half-hearted. This is such a huge waste and a missed opportunity, unfortunately it drags down what could have been an outstanding experience.
These remakes are totally serviceable and a very good time for any Pokémon fan out there. There is however a nagging sense that more perhaps could have been done, especially for fully priced releases. The Pokémon franchise is big, the company behind these games makes millions off of these and yet there is a feeling time and time again that we're not getting the full AAA experience that such selling numbers should warrant, and this is seen very plainly in how technically dated these games look, even if artistically speaking they are still super cute. We are pleased with these remakes for sure, they're jolly good fun... but we're not impressed and this has to change in the future for the franchise!
Eastward absolutely radiates heart, which is why it is tough to be hard on it. So many little things, from random sprite movements, to the cooking, or RPG mini-game, are charming, yet, the core element of the game - the story - takes far, far too long for any payoff. Instead, it drones on and on in meaninglessness that torpedoes the pacing of the game. While the action and exploration are interesting, it's slowed down too much by banality.
When the story hits some of its high points, AI: The Somnium Files is really good, and feels like the same kind of high 999 gave… but it is largely crippled by just how slow and repetitious it all is. Random slapstick and outright unrealistic scenes draws players out very quickly from the attempt at being a serious plot. It goes nowhere fast, and the whiplash between attempts at humour and serious moments are too ham-fisted. The overall plot could easily be cut by more than half, and the overall experience would be better for it.
If there is one problem with Caligula Effect 2 it is pacing. The beginning hits incredibly hard, with great characterization and drawing the player into the plot. The hours-long plodding dungeons and 'slice of life' sections kill what otherwise is actually a pretty cool story. Much like the first game, the core experience of fights and story is solid, but it is absolutely buried in detail which is unfortunate as it makes it far less accessible.
Shinrai Broken Beyond Despair was a pleasant surprise given its comparison to far-better funded titles in the visual novel genre. While there are some obvious issues such as graphics that never go past being simplistic and bigger issues of pacing problems, the core tale is oddly intriguing. The mystery is fun to sit through, and perhaps the only real criticism is the core narrative should have taken longer, and the various 'side stories' take far too long and detract from the main story.
While any content added to Romance of the Three Kingdoms XIV is obviously welcomed, the Diplomacy and Strategy Expansion Pack sadly falls far short of what is to be expected, considering the significant cost of the additions. With just two headline gameplay features and no change to how the base game operates, this is very much a disappointing development. It would be great if Koei took stock at this point on just where the series is at in comparison with some heavy competition in this genre, and went all out to make the RTK franchise what it deserves to be.
While Tandem: A Tale of Shadows does feel like it runs out of a bit of steam by the end, overall this is still a fairly entertaining little puzzle adventure. There are plenty of places for improvement, and both the story and the gameplay really could have used a bit more refinement if this was to become something truly special. But even if it is a little rough around the edges, the biggest impression the game is going to leave behind is just how clever its puzzles are. It is the core gameplay that saves the game, even if the stuff around it might not be all that impressive. Even when the game starts to drag and become a bit more predictable, the puzzle platforming is fun enough to warrant seeing everything through until the end.
Abomi Nation actually plays better than it looks. What really holds it back is simply optimization and settings that largely don't work. The combat is simplistic, with many moves being useless. One of the advantages is a story that actually is better than might be deigned simply from the pictures. Fans of the challenge mode will likely enjoy it, and with a few patches under them, expect the experience to improve. Other than those looking for something exactly like this, most will be put off by too many other things.
Danganronpa Decadence bundles together the 3 main entries in the series, along with the original Danganronpa S: Ultimate Summer Camp. While Danganronpa S is undeniably the weakest of the titles, the other 3 entries hold up wonderfully by virtue of their exceedingly well-constructed plots and strong writing. They run great on the Switch, as well, making this bundle an excellent purchase for those who haven't yet experienced the gripping tales of despair that only the Danganronpa franchise can tell.