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It may not be the definitive version of Resident Evil 4, but it is still a fun one nonetheless.
Fast-paced, brawler/shooter hybrid Super Crush KO isn't very innovative. Or varied. Or demanding… and then you try to get better the best possible score at each level, and the game suddenly shows its true colours. Getting better and better is where the challenge and replayability is at. Worry not about the fact that things remain the same from beginning to end, as fighting is too damn fun for this to grow stale. Plus, Vertex Pop's indie gem has a beautiful, distinct, ultra-colourful wrapping.
Tokyo Mirage Sessions #FE has been judged quite harshly in the past, with the original release not doing particularly well in Japan or in the West, and for reasons completely outside of the quality of the game. Not enough Fire Emblem, not enough SMT, too much Idol content, cut out fanservice in the West... but, ignoring what could have been, judging this on its own merits, there is a hell of a gem here.
Sparklite is a colourful rogue-like that yearns for the pixel-based games on the original NES. By removing most of the challenges generally found in rogue-likes, this puts itself at the top of the list for newcomers who want to dip their toes into the water. Aged fans of the genre won't find any surprises or challenges here, and the lack of a real contest or a risk-versus-reward system can be a turn off. Ada's journey can be a short one, as it can be completed in less than five hours, and it provides enjoyment due to an addictive gameplay loop, catchy music, and the ability to relive the pixelated days of old.
Most of the comedy is heavy-handed, the satirical aspect is very hit and miss, and the puzzle-solving can often feel like an array of chores. Lower your expectations upon entering - as if paying a visit to Matryoshka itself.
Although an important piece of the story that sets up the true ending to Steins;Gate, it wouldn't be an absolute disaster for fans to brush over this one. The character writing is excellent, and the concepts and effects of AI in this world are intriguing, but the fact the story drags itself out for so long means it can be tough to get through this novel. Thankfully, quick saves and the very fact this is portable by nature help to make getting through much easier by picking it up for a bit before bed each night.
Uninteresting and uninspired, Dauntless is certainly impressive in its own right, but as far as actual gameplay goes, what's present fails to engage beyond the surface level. Perhaps that'll be enough for most who download the free title, but between aesthetically resembling Fortnite and aping Monster Hunter's combat wholesale, Phoenix Games has failed to contribute anything truly novel to the experience. Dauntless is as derivative as they come, and while that lack of price tag may be appealing, there are much better games to spend one's time (and even money) on. Go play Monster Hunter instead.
Dr Kawashima's Brain Training for Nintendo Switch is a missed opportunity to throw together a comprehensive package of mini-games from past entries on a hugely successful console.
Heave Ho is an insane party game that ramps up the craziness to the maximum.
It is an unusual situation where a remake is influenced by its sequel.
Perhaps this is, at least for a newcomer, a bit like showing up halfway through a movie and complaining about it, out loud, to absolutely no one's interest. There's something genuinely fun about playing Just Dance 2020, and while there's nothing surprising, there really doesn't need to be. As a product, this works. However, it doesn't always feel like a game. It feels, at times, like interactive marketing, and while that may be fine for some, it's hard to believe no one out there is going to look at this and feel like it's anything more than a commercial you can play.
Other than the common camera issues, Weakless is an interesting experience that does a great job of expressing two characters and how they view the world. Sight and sound are senses that are often taken for granted in other titles, so having an adventure that allows both, but not at the same time, makes for an interesting puzzler. Puzzles aren't too extreme and are easy to figure out and solve. Rather than treating this as a 'game,' think of it more as an experience instead, as it does away with the typical game-y aspects, to focus on exploring a world with the sensory disadvantages.
Super Street: Racer for the Nintendo Switch caters towards that diehard audience who prefers to build up a car taken from the dump yard and turn it into a road-machine. Scrounge up the money by winning events to purchase new pieces to improve a vehicle is the aim, and despite that sounding challenging, it's an easy and quick thing to do. The fun is building the car and racing it on the track, but without an online component to it, it does lack in that final part of showing off a creation to others.
Muddledash is a fun title that suits parties, or can be used to entertain the kids for a couple of hours. Slampunks has provided a light-hearted party game that doesn't offer a single-player experience. While it's refreshing to see couch co-op titles aren't forgotten, Muddledash is only a fun experience depending on the group that's playing. Don't take this too seriously, and just have fun with a laugh to get the most out of it.
Zombie Driver: Immortal Edition is an amusing distraction that is elevated thanks to the generous amounts of unlockable content. The main campaign will never get anyone emotionally invested, but then why would anyone hope to care about characters in something titled Zombie Driver? The developers knew exactly who their audience is. This is pure zombie schlock for people who are fans of the Splatterhouse games. An unapologetically gory, arcade-like experience.
It's always a good thing when old titles are once again available for purchase, but Capcom should perhaps start pricing their rereleases accordingly. Devil May Cry 2 wasn't worth the money in 2003, and it certainly isn't worth much today. A miserable hack 'n' slash, it's a miracle the franchise managed to survive such a blunder in the first place. It's perhaps worth playing from a historical context - if only to gain a deeper understanding of how it failed the original's legacy… but Devil May Cry 2 is otherwise better left in the past.
Blasphemous is an admirable piece of art. It does the whole metroidvania thing in a much less tedious way than most indie games do these days, and is bolstered by its distinct flavour and style.
The first Dragon Quest Builders was an amazing surprise, taking all the things its progenitor did and improving on them by adding its own flair and style, now Dragon Quest Builders 2 feels bigger in every way, but only better in some.
Ling: A Road Alone is absurdly difficult for the sake of being absurdly difficult. If that's your kind of thing, the kind that is often unfair or sadistic in its difficulty, then Ling: A Road Alone is a must play. Otherwise, there's not much here that can be recommended.
Showing clear evolution over the previous games, as well as including some of the best features from the fifth entry, this remake is very good for fans that might have missed this the first time, those who want to come back with everything included, or for even first time players. Even those not looking for the massive post-game grind, the main story is funny enough to earn a recommendation for JRPG fans on that merit alone. It is a great overall package.