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554 games reviewed
75.0 average score
80 median score
55.1% of games recommended

PCGamesN's Reviews

4 / 10 - CONSORTIUM
Feb 11, 2014

Consortium is a tragedy. There's an extremely clever game to be found within, but only when it works. It's just the first part of a planned trilogy, and I have so many questions that I won't be able to help myself, I need to play the second part. But I can only hope that it's not held together by chewing gum and sellotape again.

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8 / 10 - Loadout
Feb 10, 2014

Loadout is throwaway, silly entertainment. It gets you into a game, raises a smile, and spits you back out again. It's scrappy, with a few rough edges in the level design and art. But it's endearingly dumb, and I really think you should, at least, have a try. It's available to play, for free, on Steam.

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6 / 10 - Strike Vector
Feb 5, 2014

Strike Vector deserves more. It deserves a selection of inspired game modes. It deserves a collection of well-balanced, strategic weapon unlocks. It deserves a flight school that's more than picture boxes and poor spelling. Because underneath that wrapper of disappointments is a phenomenally cool, brilliantly built game that excites, thrills, and challenges. You won't regret your time spent in Strike Vector's lead-and-gunpowder filled skies, but it won't be long before you're seeking thrills elsewhere.

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Despite a few missteps, Smoke and Mirrors is an excellent follow-up to Faith. It's a twisted journey through Fabletown's dirty, neon underbelly exploring the darker side of glamour magic and the exploitation of fables. It ends somewhat abruptly, with a terrible revelation, making the wait for the third episode already agonising.

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Feb 5, 2014

Journey of a Roach's strong ideas loses too many of the conventional adventure game's strengths without gaining enough from them to compensate. It can't even retain the strengths of its setting, quickly jettisoning its post-nuclear scene for a standard flavour of cartoon zaniness. Too many basic lessons on how to treat players go unlearnt. Even over its short duration, initially colourful scenarios become sadly static and tired. Journey of a Roach has some promising ideas, but unfortunately struggles to demonstrate them at their best.

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Jan 30, 2014

The renown mechanic was a huge misstep and the Dredge become a bit dull after 15 hours of slaughtering them, but Stoic has still managed to weave a compelling tapestry of epic conflicts with emotionally engaging characters. When I found myself with a dagger in my back courtesy of characters I trusted, I was enraged. When I saw my warriors survive against the impossible odds, I was elated. It's a rollercoaster of agonising decisions and hard-won battles, and as filled with sadness as it is, I was just as sad to step off the ride.

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Jan 30, 2014

Broken Age is a unique game. It's made directly for and on the demand of a very specific audience, rather than for any publisher. In some ways it's surprising that - despite being traditional - it doesn't feel like a Lucasarts game. That's likely what backers wanted, and whilst those elements are there, this is a Double Fine game to the final letter. It's gentle, loving, and fun; not a Grim Fandango rehash, but the gaming equivalent of a petting a kitten. If your eyes are not welling up with sheer joy at such a thought, then perhaps Broken Age is not for you. For everyone else, it's probably already in your Steam library anyway.

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Broken Sword 5 will slowly worm itself into your affections if you expose yourself to its ever so gentle humour for long enough. Whatever the opposite of subversive is, this is it, and there's something bizarrely, stupidly funny about Stobbart's straight-delivery of an idea that his trap of putting a biscuit inside a matchbox is good enough that he might fall for it himself.

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3 / 10 - X Rebirth
Nov 27, 2013

I was wrong. It's a universe filled with boring people living on boring space stations, and playing in this universe is, unsurprisingly, really bloody boring. There's not one thing that X Rebirth does that Albion Prelude or, indeed, any of the X games doesn't do better beyond a few visual treats. Even when the bugs are fixed, the bizarre design choices will persist, as frustrating and counter-intuitive as they were at launch.

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The content it adds is beautiful, appealing to existing fans, and often successful as a brute force method of overcoming some of the game's original limitations. But for all the ways in which aims to take SimCity into the future, it remains tethered firmly to its past. Due to the peculiarities of its simulation, Origin's temperamental connection, and ultimately its own mechanical shallowness, Cities of Tomorrow is unlikely to make converts of those already driven out of town.

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Nov 11, 2013

Call of Duty: Ghosts offers very few reasons for all but the most obsessed fans to take a look. Most of the time it revels in being mediocre and cowardly by the numbers rather than outright terrible, though there are moments where it manages to be both. If this isn't a wake up call, showing once and for all that churning out more or less the same stuff year after year only serves to dilute the quality of a franchise, then I don't know what is. It's completely shameless, and it's undoubtedly going to sell phenomenally well.

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Burial at Sea has a real pacing problem, stemming from the very literal segregation of its narrative and combat sections. It makes you finish your meat before your can start on your vegetables, where the metaphorical meat is the talking and the vegetables are the shooting. As a digested mush in your tummy, Burial at Sea is a beautiful brown ride through gaming's most iconic city and a compelling return of two remixed and much loved characters. On the plate however, its two very different games struggling to find a common ground, and both doing themselves a disservice as they try.

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The completionist in me is nearly overwhelmed with the sheer amount of things to do in A Realm Reborn. Square Enix really do deserve praise for not only fixing the issues of the original game, but far exceeding their goal.

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6 / 10 - Foul Play
Sep 6, 2013

Foul Play should have brought down the house. But the pacing leaves the game corpsing

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