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Environmentally diverse, and largely consistent in the quality of its conundrums, Soul Axiom is an imperfect but distinct first-person puzzler.
A decent game, but nothing more. Far Cry Primal tries to differentiate itself from past Far Cry games with mixed success, managing some clever new tricks, but losing a lot of what made Far Cry feel special in the process.
A concise central mechanic, framed by a clever, form-twisting premise and outstanding design in art and sound. Other games wish they could be this cool.
A well-written character in desperate need of a plot more compelling than this laboured retread of the captured-by-authoritarian-jerks Walking Dead staple.
Cleverly designed and rather lovely to look at, though a little slight, and not something that'll keep you occupied for long stints.
Winter can be miserable, but Snowfall is a worthwhile addition to the finest city builder available.
The White March Part 2 brings this multi-part expansion to a satisfying, and typically well-constructed, conclusion; solidifying Pillars of Eternity as one of the best CRPG titles of recent years.
XCOM 2 successfully straddles the line between being familiar and being new. A few design choices will divide people, and there are bugs and issues that will need patching or modding, but for the most part it's a sterling return to the gruelling decision-making of its predecessor.
Arslan aims to pepper a re-telling of its anime source material with familiar Warriors-style battles, and that, for better or worse, is what it does. But this release lacks some of the absurd character flair, goofy thrash-rock soundtrack, and (dare I say) depth of the mainstream series.
A solid, lengthy, entertaining romp across both tombs and not-tombs, with a quality PC port. If you want more Tomb Raider 2013, this offers improvements on most of that game's mechanics and is unlikely to disappoint.
A reasonably solid RTS that will appeal to Homeworld fans.
The Deadly Tower of Monsters is not the tightest 3D hack-and-blast arcade homage you'll ever play, but it is the only one to feature puppies dressed as deadly hoovers, amazing stop-motion dinosaurs, and set design to rival Forbidden Planet.
This Indian Chronicle holds few surprises for those who played China, meaning frustration and contentment in roughly equal measure. Plus some half-decent artistic flair.
Musou-slashing meets light tower defense and the effortlessly heartwarming world of Dragon Quest; with all the vivid art direction, retro audio, and somewhat repetitive questing that implies.
A fantastic new addition to the Dirt franchise. Less approachable for new players but clearly the best outing from Codemasters in years.
Just Cause 3 pretty much raises explosions and physics-based destruction to the level of an art form, and a few annoyances with gunplay and repetition don't do much to detract from that.
It'll do nothing to shake the series' reputation for check-box collectibles and all-too-familiar mission types, but Assassin's Creed: Syndicate plays to the structural strengths of a terrific Victorian London setting, enjoyable characters, and a few smart, iterative design changes.
A decent enough turn-based tactical game with a genuinely excellent atmosphere, let down by limited tactical options, poor mechanic explanations, and a number of issues that make it seem as though the lofty ambitions outstripped either time, money, or ability.
A promising opening and some decent, world-appropriate characters are squandered in an overly-prescriptive narrative that ends on disappointing and inconclusive cliffhangers.
Solid. Dependable. This edition of Football Manager has set itself up not to concede, and to make occasional expressive forays into new territory. The scattering of innovations (hilarious character creator aside) are worthwhile, but some old, persistent quirks still rankle.