PC Invasion
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Swery does Telltale, by way of an obsessed, time-travelling detective and lots of references to Boston. D4 is as unique and strange as you'd hope; and (unlike Deadly Premonition,) a decent enough PC version.
A mid-season episode which keeps the narrative wheels turning, steps up the action in places, and (at last) gives the Ironrath Forresters some brief moments of triumph.
Put aside any doubts you might have about hex-based wargames, Order of Battle: Pacific's combined arms operations are an approachable, and rewarding, strategic challenge.
A superbly written adventure that ticks most of the important cyberpunk boxes, and throws in a lot of solid puzzling to boot.
A tight, funny, smart, focused, super-violent 2D cover-shooter that works a whole hell of a lot better than you might expect.
The game formerly known as Double Fine Adventure is a fine adventure, but definitely one best taken as a whole rather than in two parts.
An extremely promising beginning is squandered in a mess of awkward puzzle design, structural dialogue oversights, and a truncated conclusion which, sadly, suggests Perils of Man simply ran out of time and money.
Assassin's Creed Chronicles: China is a wonderful setting for a competent, but fairly unimaginative, 2.5D stealth title. Hopefully this won't be Shao Jun's final appearance.
Not a komplete katastrophe, but you should employ kaution when deciding if Mortal Kombat X is right for you on PC. It's a great game, but one that's krippled by bugs.
Obsidian's Pillars of Eternity revisits the company's Black Isle roots, resulting in a High Fantasy, party-based RPG in the traditional style. Strong thematic hooks, well-written characters and reactive quest design, all resting on an original set of tabletop-inspired mechanics, make this a triumphant return.
An episode where plenty goes on, but neither story nor characters are actually advanced a great deal. The Ironrath Forresters are still miserable hostages, Asher still needs an army, and Gared is still doing Nights Watch duties. A few revelations, plus Mira's dynamism, keep things from going stale.
The main plot starts moving into gear, and with it come puzzles, decisions, and a bit too much time-wasting... but not enough to detract much from the wonderful core experience.
The short version is this: Tales from the Borderlands' second episode is just as good as the first, and considering I'm not eager to pile on the praise for an episodic series that still has a long way to go, that's really saying something.
Definitely more bad cop than good cop, but LA Cops could at least be a fair cop, guv, if given a bit of post-release polish.
Less an endless voyage through the stars, and more a space-bus journey to the shops. If you're intimidated by Civilization this is an reasonable starting place for the 4X genre, but it's not for those seeking a deep or lengthy experience.
Assassin's Creed: Rogue is Black Flag with worse writing and (broadly) improved missions. Does very little to alter the formula, but is about as mechanically sound as Assassin's Creed gets and runs well on PC.
Hotline Miami 2 is certainly worth a purchase from anybody who played the original over and over, but don't expect it to hit the same heights. Wrong Number? If only.
The city builder is back! Colossal Order has succeeded where others have failed. Cities: Skylines is a brilliant game.
An essential pair of games for your collection, beautifully remastered and enhanced.
In sporadic bursts, Evolve can be outstanding. But its design depends upon uniting players of idealistically equivalent skill levels, and it struggles to consistently do so. The game's gated progression system is superfluous and, at times, actively harmful to positive team-play.