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It may not be perfect, but Final Fantasy XV Windows Edition is the dose of Final Fantasy we all need.
Life is Strange: Before the Storm is a powerful series that blends in touches of the supernatural while telling a grounded narrative.
Paradox has always made fantastic strategy games and while Stellaris proved different it still found a base.
It's going to be tempting for many of you to buy Super Seducer solely for the unintentional hilarity and maybe even write an “ironic” positive review for it based on that alone.
In the end, The 25th Ward takes the edge as it is a less clumsy, more playable experience even if it could be argued that the quality level is a wash. This is a fantastic experience for people who enjoy Suda51, visual novels or finding out of context quotes to annoy friends.
It is extremely difficult to recommend Creature Romances: Kokonoe Kokoro to anyone other than the niche of visual novel fans who devour all games with non-human romances.
Fear Effect Sedna is a flawed return for the late PS1-era classic, with its combat occasionally being a bit clunky and not utilizing the tactical elements as well as it wanted to. But the creepy descent into Inuit horror, stylish graphics, and challenging puzzles and gameplay may still provide you with enough reasons to take a peek at it.
Zero North Zero West is an amazing vacation into the unknown.
Gravel offers fun racing with a variety of cars and environments.
Sword Art Online: Fatal Bullet is flawed, but succeeds at providing a thrilling MMO-esque experience offline.
Moss is an exceptionally thoughtful, beautiful and unique experience.
One might say that Where the Water Tastes Like Wine isn't for everyone, that it may be seen as a more "artistic" title with a smaller amount of gameplay.
For those willing to bear the brunt of its inexcusably poor opening and subsequent first few hours — and can even find it in themselves to excuse the nagging stats requiring a near-constant influx of food and water — Metal Gear Survive does deliver a few good ideas along the way buried beneath its mediocre world and often grind-focused, loot-based item-gathering.
Phantom 8 Studio shouldn't be discouraged from future attempts at delivering a cinematic experience of a game on par with triple-A output, because they still have some neat ideas and directions to take.
The first Bayonetta is slowly showing its age, but its more robust sequel remains at the top of its game.
Secret of Mana is a strange title. On one hand it has so many missteps in its redesign that it's easy to quickly dismiss it, but it remains a rewarding gaming experience upon playing.
Disappointed would be the wrong — and likely more forgiving — term to describe one's feelings coming out of The Station. Disheartened is a more fitting definition; worse than its length or the severe lack of effort put into its environments that expand beyond the puzzle-solving (easily the game's best and only salvation of a plus-point) is the otherwise safe and stale retreading of a formula that has been repeated many times in sci-fi themed games and executed much better in ways more thematically interesting.
One of the best things that can be said about Red Embrace is that players will wish it were even longer.
It would've been easy for Fe to get lost in its potentially naval-gazing pretentiousness, and admittedly the overuse of post-processing as well as the story's disjointed ambiguity does lend a degree of disconnect, but Fe mostly does enough with its gameplay and world-building for this brief adventure to offer a satisfactory level of enjoyment.
Had the initial forty-to-fifty hour campaign not have delivered the level of bugs and problems present in the current build, you'd easily be looking at potentially one of the year's best all-round experiences in an RPG and an essential for everyone no matter your affiliation with the genre.