Rock, Paper, Shotgun's Reviews
Share this game with other people, if you can. Play together on a couch, passing a controller around and commenting on the story together. Wear your fluffiest pyjamas and make chamomile tea. Bring tissues as well.
It’s by no means a terrible game, but it whiffs on too many elements for the admittedly cool aesthetics to carry the day.
Clicking buttons is obviously an innate pleasure for all humans, and The Room Three understands this on such a wonderful level, as your interactions reap such visually and aurally gratifying rewards.
The strength of its new dinos will pull me back now and again, if only to float around aimlessly on my favourite Gasbag. But as the last of the planned expansions for Ark, Extinction is far from the swan song that I was hoping for.
The game manages to facilitate some really involving moments, even if it doesn’t necessarily provide them.
Aside from knocking the drab story on the head, it’s tough to know what more I could have wanted from Hitman 2.
Football Manager 2019 offering the best experience the series has yet to provide thanks to intelligent, subtle changes in its form rather than its content.
The final, pivotal choice in the game wasn’t that difficult for me, because I’d run out of all reasons to care.
Obra Dinn asks you to tease out social lives from a freeze frame of murder. It doesn’t take the little grey cells to realise this is remarkable stuff.
Lethal League Blaze doesn’t flip over the table, but it’s an extremely confident sequel that improves on just about every part of its predecessor.
In all, I’m pleased by my scrappy fights, and my tutelage of Hooves the horse man continues.
It’s fair to say On A Roll does a good job of capturing the cartoon. It’s bland, repetitive, churned-out rubbish seemingly based on the mantra, “Oh who cares, it’s for three year olds.” I’ll tell you who cares: THE PARENTS.
Honestly, I find writing about these games increasingly exhausting, and playing them just as fun as ever.
When a single character’s dialogue is the most annoying thing about a card game, the creators probably deserve some credit. Lord knows the voice acting is at least as good as it is The Witcher 3: Wild Hunt, and so is the writing. By that I mean the writing is a passable exploration of fantasy tropes and power politics that’ll probably become hugely overrated.
It can be confounding at first, not to mention the ugliness of those grey boxes. But it doesn’t take long to realise that this is something special. A management game that feels like you’re in charge of people – beautiful, flawed people – instead of a handful of impersonal bots. And it’s those little people who will keep you going.
It's just simply a wonderful creation that you absolutely should buy and play. It's brief – the nine levels will perhaps take you a couple of hours – but a splendid couple of hours they are. Daft, fun, exuberant and very pretty, it captures a sense of joy like little else.
It's neat, and it's much more tense than any of these screenshots make it look. In another world, it would have carried itself less like a tie-in browser game for Cbeebies and attracted a more Spire-like audience. The price of insanity, perhaps.
As it stands now, Mothergunship has a lot of likeable elements that sometimes mesh into an excellent whole, but just as often bump awkwardly against each other.
It's a hot mess.
It's often a lot of fun to grapple and leap about in, but it's always too quickly spoiled by something else.