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598 games reviewed
82.1% of games recommended

Kotaku's Reviews

Unscored - Valkyrie Elysium
Oct 7, 2022

Valkyrie Elysium feels much more like a spin-off entry in the Valkyrie Profile franchise than a full-fledged new main title. Its smaller scope, budget, and design lend it a “PlayStation 2 game” feel. The game’s combat is its saving grace, alongside some fun character interactions. Without the Valkyrie name and branding, Elysium could’ve very well been written off as a somewhat generic action game.

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Unscored - Beacon Pines
Sep 22, 2022

This is a splendid creation, superbly written, with spellbinding art, and a unique approach to telling a story. It’s also a fascinating exploration of grief, loss, and more than anything else, how we react to change. That and secret underground organizations and their evil plans to control towns through fertilizer production.

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Unscored - Deathloop
Sep 20, 2022

Deathloop is a deeply kinetic game where everything feels at its best and most satisfying when you’re on the move, teleporting around cover and force-pushing people off rooftops. And as repetitious as it can be, the act of moving, shooting, and engineering the slaughter of dozens of costumed enemies is so exquisitely tuned that the mischief never loses its lively spark.

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Unscored - NBA 2K23
Sep 19, 2022

That’s naïve, overly-simplistic advice, maybe, but we’re a decade into this series’ slide straight into hell and nothing else seems to be working, so it’s worth a shot.

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Unscored - Immortality
Aug 30, 2022

I want art to be a place where I can find love, beauty, or truth. Without these things, Marissa Marcel was better off lost.

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Unscored - We Are OFK
Aug 17, 2022

Life blows up sometimes, especially if you’re trying to make a living as a creative. Art is extremely volatile under capitalism. But through support systems that uplift us, whether that’s pushing us to do better or joining our indie pop band, we come to find out that we are o-fucking-kay.

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Unscored - Live A Live
Jul 27, 2022

And without giving anything away, Live A Live culminates towards a powerful conclusion that will have its time-spanning heroes living on in your memory long after its credits roll…for the ninth time.

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Near the end of the game, I had a private conversation with one of my party members, Disciple. He was a former Jedi trainee who metaphorically worshiped the Exile. My character opened up about how guilty they felt about leading others into a galactic space war, and expressed doubts as to whether the party members had followed of their own free will. Disciple didn’t wholly convince me that he was totally unaffected by the Exile’s Force sensitivity, but in 2004 it felt transgressive for KotOR 2 to interrogate the ethics of RPG protagonism. It still feels relevant in 2022, when even the most ambitious, story-rich games can’t seem to avoid centering themselves around the player. What a very important person they must be.

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Unscored - Stray
Jul 18, 2022

I went into Stray expecting a platformer about a cat. I did not expect a deeply profound meditation on what it means to be alive.

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Recommended - Hands Of Necromancy
Jul 4, 2022

This is tremendous stuff, a game that could absolutely have been released alongside Raven Software’s mid-90s fantasy shooters and held up. (Although people would have been mystified by the lighting tech.) Admittedly, you can get Hexen for a buck-fifty right now, but there’s a good chance you already did. Hands Of Necromancy is a welcome addition to that fold, and developers HON Team have become a name to follow.

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Unscored - Escape Simulator
May 30, 2022

There’s a co-op mode, even, so you can be trapped in these escape rooms with a chum, which sounds absolutely fantastic. But on my own, Escape Simulator offers a far more tangible sense of the feeling of playing a real-world escape room, one spaceship aside, keeping things within the realms of possibility. Ooh I can’t wait for that DLC.

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Apr 21, 2022

From its rapture beginnings to its M. Night Shyamalan-like twist ending, Kirby and the Forgotten Land is a shining example that Kirby warrants his lion’s share of open-world treatment alongside other Nintendo properties like Legend of Zelda and Mario.

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I can’t think of another Star Wars game that’s included so much of the franchise, in such a brilliant and well-made package, and does it all without becoming boring, or bogged down in canon details and retcons. Star Wars is silly. Star Wars is epic. Lego Star Wars: The Skywalker Saga knows this and embraces both aspects, while being a lot of fun and very funny. It’s one of my favorite games of 2022, and while some hardcore Star Wars fans may be loathe to admit it, yes, this is probably the best Star Wars game yet made.

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Unscored - ANNO: Mutationem
Mar 30, 2022

With the game’s ending hinting at a possible sequel, Mutationem stands as a messy first draft. If a follow-up does come, I hope ThinkingStars’ will have the confidence to boldly stand and tell its own unique story rather than remain so shackled to its inspirations.

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Unscored - Elden Ring
Mar 24, 2022

Like most great works, Elden Ring is magnificently flawed, equal parts beautiful and ostentatious. In this age of cookie-cutter, paint-by-numbers, triple-A development, what more can you ask for than something wholly confident in its bullshit? Now, if you’ll excuse me, I’m only about one-third of the way through the game and would love to see at least one of its multiple endings sometime this year.

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Feb 21, 2022

This was a risky project, given the automatic assumptions someone might make about a game where dating and invading are conflated. Cast aside all those concerns, because this is a game where consent is primary, yet nonsense is overwhelmingly more important. It’s so funny that this is so lovely, and it’s lovely that this is so funny.

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Feb 14, 2022

I thoroughly enjoyed Horizon Forbidden West, and I suspect anyone who loves open-world RPGs will thoroughly enjoy it as well. But despite getting a kick out of fighting robot dinos, despite the enthralling time sink of “Machine Strike,” despite finding myself ravenous to return to this rich, inspired open world, I can’t shake how plainly Forbidden West misses the one philosophical throughline that helped its predecessor ascend to greatness: Sometimes, the question is more interesting than the answer.

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Feb 14, 2022

This is an enormous bummer, because everything else about this game is so good! In so many ways this is the best Total War game ever made, the latest example of a series that has spent the last 3-4 big releases (we don’t talk about the Saga games here) successfully refining a decades-old formula to keep it fresh and interesting. It’s a shame, then, that having come so far in so many respects this time around, Warhammer III stumbles right where it matters most: at the end.

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Feb 2, 2022

Dying Light 2 doesn’t tell a great or original zombie story, and it features a lot of big choices that mostly amount to nothing. But that’s fine, because where Dying Light 2 succeeds is in the smaller moments between the big ones. A fight against a horde of undead that you hadn’t planned on and might not survive. Escaping a tough enemy using all the parkour moves at your disposal. Barely surviving a nighttime excursion gone wrong and breaking your last good sword in the process. Or just swinging around, looking for the next place to explore but getting too distracted by how much fun it is to move around this place that you just…don’t stop.

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Unscored - Halo Infinite
Dec 6, 2021

How do you even consider Halo Infinite in totality? I’m not sure that you do, not least because 343 Industries has stated that Infinite isn’t the end of a lengthy development process but the start of an ever-evolving game. (See: seasonal model, incoming cooperative and creative modes, the barest wisps of rumored story expansions.) Master Chief loves to prattle on about “finishing the fight.” But the fight never ends. And if Halo Infinite is what we get as a result? Bring it on.

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