DualShockers
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While Pokémon: Let's Go, Pikachu! starts slow and is quite different than usual, it's still a very enjoyable and accessible RPG.
Earth Defense Force 5 is a shallow entry in an enjoyable series that's reliance on older mechanics in and of itself has become outdated.
Battle Princess Madelyn lets you save your family, save the world, or just scrap the story and rack up points in Arcade mode.
Spyro Reignited Trilogy for PS4 and Xbox One is a fire-breathing hit, thanks to a deft remastering of one of the original PlayStation's best game franchises.
In short, Darksiders III is not the game that I hoped it would be when it was first revealed. While I have long loved this series, the third entry is an underwhelming, buggy mess that doesn’t stand anywhere close to the greatness that was found in the first two installments. Deep down, I still want Gunfire Games and THQ Nordic to give this franchise one more shot, but if a subsequent entry were to once again turn out as Darksiders III has, I’d just prefer if this now just be the series’ final breath.
Beat Saber has just about everything I want from a rhythm game. It is an experience that can only be done in virtual reality and it is done so well. It has a great tactile feel thanks to the rumble of the controllers and incredibly satisfying combo-driven gameplay. While the soundtrack is solid, there really aren’t that many tracks and said tracks lack stylistic variety. However, that hasn’t stopped me from playing hours of Beat Saber, even if I’m sweaty and my eyes are throbbing afterward.
Though it might not be dense with content or story, Persona 5: Dancing in Starlight is still a great rhythm game that captures the stylishness and tone of Persona 5. I recommend this to anyone who is a fan of the latest Persona entry who has been itching for more since finishing the game.
While Persona 3: Dancing in Moonlight is weak on content, the game does a great job at celebrating the absolutely stellar soundtrack of the third entry in the iconic JRPG series. It's an easy recommendation for hardcore Persona fans and a great reason to dust off that PS Vita one more time. I personally had a blast with the game and am excited to next get my hands on Persona 5: Dancing in Starlight.
My time with Nairi: Tower of Shirin was both a real test of brain power with tough puzzles but also a charming retreat in which I lost myself within a story that captivated me.
All in all, I dreaded every hour I had to keep playing Fallout 76 for review. As soon as the game was beginning to teeter on fun or interesting, a bug or a frustrating gameplay design element would quickly remind me that the game was otherwise. I'm interested to see whether Bethesda will continue to put work towards making this a somewhat enjoyable experience or if they'll just save their money for Fallout 5.
I'm not saying Omen of Sorrow is a bad game in the slightest, I just think it definitely is missing a real personality to make it worth paying the $50. There still is some fun to be had with it and I think someone could get a kick out of some matches, but I think that's as far as Omen of Sorrow can stretch out its stay.
I trust DICE, I think they're a great developer, and I have no doubt that six months from now when all of the promised content for Battlefield 5 has finally made its way into the game that this will be one of the best multiplayer shooters on the market. But at this moment, it simply feels like more of what we've already seen before with some slight tweaks that only series veterans will truly appreciate.
We may all be different, speak different languages, have different educations, but we all have Tetris. Seven small blocks called tetrominoes that make lines. It's so pure in execution, people sometimes call it Tetris when they stack their groceries perfectly in their trunk. Tetris is a great equalizer. I think that is Tetris Effect's greatest accomplishment. Showing me that anyone can play, just like my grandmother did all those years ago. She would have loved it, just like I do.
If you are like me and missed out the first time around, Valiant Hearts: The Great War is an absolute must-play for puzzle-adventure games and history enthusiasts.
With this garden variety of irreverent zaniness under its belt, Mutant Football League offers a tantalizing alternative for football fans that are tired of Madden or fans of arcade titles looking for some quick action. Mutant Football League sticks an irreverent spike into football's vanilla veins; it gives the sport's tired metagame a much desired shot in the arm. While I doubt those that are genuinely uninterested in football will enjoy Mutant Football League, players with a passing interest in the sport will most certainly find something to enjoy.
I'm really eager to delve into this "platform" of Hitman 2 as it evolves. Like the first game, "Elusive Targets" will be made available, with their missions only playable once per player, whether you succeed, fail, or miss it entirely. Even with the existing content, there is so much to extrapolate from. The game encourages players to "master" each level, complete challenges, do all the story missions, and come with new ways to approach these situations. You are rewarded with new starting points, items, and other useful trinkets and perks. Unlike most games that are dense with content, I actually want to take advantage of it all, rather than quickly getting through the story through brute force and never stopping to smell the roses like I do in many open-world games currently on the market. As I write this Hitman 2 review, I am super antsy to finish it up, because I just really, really want to play more.
First impressions can often leave you feeling like it's a slow, groggy mess with too much to manage and too many tough survivors working against you. But once you get deep enough into the game, only then does it start to feel more enjoyable, which sadly isn't how it should be.
I had the feeling while playing through The World Ends With You: Final Remix that with some more time, Square Enix might have made a combat system that utilized those darn buttons that the Switch has while still fitting everything on a single screen, which is wider and clearer than the DS button screen. Final Remix eventually became a physically exhausting chore to play—just try to find a comfortable position for long, extended sessions. The graphics and sound made the hassle all worth it, but by not taking full advantage of the Switch, the beauty of Final Remix runs the risk of only being viewed through YouTube walkthroughs.
GRIP: Combat Racing is a fantastic love letter to a game that has been long since forgotten by most players. Although it's not a true sequel, it would feel right at home as the third installment of the Rollcage franchise. Everything from the blazing speed to the level of concentration needed to process each turn will make you grip your controller tightly as you plunge into the outrageously fast vehicular combat. It's a non-stop thrill ride of tense turns, gravity-defying stunts, and ruthless rivalry; all while hurtling down tracks at breakneck speeds. It never lets up. Instead, the raw aggression of the game increases as you progress creating an incredible experience that's not for the faint of heart.
Wonder Wickets is firmly one of the better mini-golf games you are going to get on PC. While I don't see this as a game that will revitalize the genre, if you are looking to scratch an itch after playing Golf Story, this will be your game.