Niche Gamer
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Wild Hearts is an extremely fun monster-hunting game that anyone can sink their teeth into. The building system is a treat, the hunts are challenging, and the game has been really polished. Finding any complaints about the game feels like nitpicking, as the game doesn’t have any glaring defects or flaws. It’s rare when a gem like Wild Hearts comes around but it really is just a fantastic game, and I hope we get some expansions.
If you are up for a challenge Wanted: Dead can be a fun experience, but for those who don’t like dying or having to learn perfect timing, it can be rather frustrating. The game’s shift in graphics between mini-games, gameplay, and cutscenes can be a bit much for those looking for a uniform experience. Soleil Ltd. tries to make Wanted: Dead the experience that Ninja Gaiden was, but misses the mark. Combat can be fun if you don’t get frustrated at a challenge, otherwise, if you are looking to just experience the story, Neko-chan mode is the way to go.
Using the morph ball, speeding up on halfpipes, doing bomb jumps, platforming, finding switches, and getting into scrapes with monsters and aliens is as exciting as it was in 2002. Metroid Prime Remastered is one of the most polished and refined first-person action-adventure games ever made and comparing it to Citizen Kane is still the stupidest statement ever uttered by man.
There are always going to be some smartasses that claim that “Resident Evil 4 is a good game, but a bad Resident Evil game”. The further along the franchise goes, the less sense this premise makes. Being inconsistent is the one thing that gamers can reliably expect from Resident Evil. This has become a large part of its charm because the franchise is always changing and reinventing itself.
Chained Echoes‘ worst quality is that it concludes with several unresolved loose ends hanging. Getting past this is easy since so much of the experience is a very finely crafted JRPG that one man poured his soul into. The story moves quickly and the cast never stays in one place too long. It is an incredible adventure about the indomitable human spirit.
Marvel’s Midnight Suns is a massive and long RPG with substantial production value. Every character is fully voiced, and there is actual camera work in the cutscenes. The fan service is off the charts for Marvel fans and the obvious, on-the-nose storytelling is exactly what they deserve. If you are interested in a deep and compelling turn-based RPG and don’t care for Marvel media, you are still liable to have a good time.
Helvetii has arcade-style gameplay that makes it enjoyable. It is fun in short bursts but is unbelievably aggravating in long sessions and a lot of that has to do with the rogue-like foundation. Rogue gameplay can be enjoyable and has its place. When it is used to artificially lengthen a game, it becomes too obvious and the strings that support the illusion become all too distracting, making the game unengaging.
Hi-Fi Rush is a thin-air miracle. It has many small individual elements working together like a finely made Swiss watch, where you can feel the passion behind every detail. From its art direction, fun characters, music, and electrifying gameplay; Hi-Fi Rush spurs a sense of wonder and inspiration in the hearts of jaded gamers and can make you feel like a kid again.
At the end of the day, you’ll probably have fun with Warlander if you’re a fan of Team Death Match style games. Whether that means Mordhau or a first-person shooter like Team Fortress 2, the action is chaotic and the deaths aren’t punishing so you can always just sign in and get to fighting, and you should.
The engineers who worked on Forspoken should be commended for refining the game engine, as well as the combat system programmers. The tech that makes the game possible is the showstopper- not the game itself. Aside from the game’s engine, Forspoken has dated open-world gameplay, a lame story, embarrassing dialogue, and the lighting sucks.
It must have taken a lot of guts from JoyMasher to release a linear 2D action platformer that relies on a “lives” system in 2023. The spectacle and lavish pixel art are some of the best around and it is apparent that the artists poured all their sweat, blood, and tears into every dot for Vengeful Guardian: Moonrider. They went for it and crafted what is possibly one of the greatest examples of its genre.
What I can say now is that I believe the foundation for a good game is here within Tower of Fantasy. It mainly comes down to the support by Hotta Studio to make it a strong title that can contend with the now established Genshin Impact. I don’t believe Tower of Fantasy could ever topple that, but it could turn into a good alternative for those getting bored of the former.
If you love FPS games but aren’t into PvP deathmatch style games like Halo, or you just miss the gameplay of Left 4 Dead (and Back 4 Blood wasn’t your thing), then Darktide should be right up your alley. After dozens of hours of gameplay you’ll only just be getting to the end game and the most hardcore of missions.
Forever Entertainment has proven they are effective at remaking old titles with new visuals while keeping the gameplay as faithful as possible. While Front Mission 1st is a worthy alternative to the old version, maybe an HD-2D reimagining with snappier battles would have been better. Time will tell how their efforts will pay off on the more ambitious upcoming entries in the Front Mission series.
Tactics Ogre: Reborn is a perfect strategy RPG. It mostly improves upon the original, though it is sad that there isn’t an original mode so players can experience how the game used to be. The sprites won’t impress, but after dumping over a 100 hours into pouring so much attention into building these characters, you will hardly care.
At the end of the day, High on Life seems like too short of an experience rushed through using minimal enemy types and linear story progression. The game could be so much more but feels like it was more of a movie rather than its own universe.
Fans of the series will be disappointed that Syberia: The World Before strays far from what was great. It should have been like Tintin, but it’s more like a made-for-TV Lifetime movie. The visuals look awesome but the gameplay and story are vulgar steps backward in the worst ways.
Then it was just released without any time spent on expanding the basics, and that’s the worst part about Gotham Knights. The potential is there but it constantly seems to stop itself from delivering on literally anything, getting in its own way, and ultimately poisoning its own well by refusing to be more than what it is.
Compromised though it may be, Reunion is interesting enough to check out – a large reason why is because Final Fantasy VII‘s world is still compelling enough to endure a superfluous story. The core gameplay will only get you by if you play it in small doses on a small screen.
The Callisto Protocol has a lot of care to make it a more unique experience than just being another third-person shooter.