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The tutorials set out have you moving and cloning shapes, adding in objects and tinkering with lighting and sound, which really does set you up for success -- it celebrates the small victories, and you feel like you're crafting something quite neat.
Eternal is as much a statement of renewed intent as it is a brilliant slice of first-person action from id. A studio that has taken the simplicity and peerless feel of DOOM 2016, Quake III Arena, and other past glories and expanded that into an experience that also captures the wonder of exploring new alien worlds and locations. To ‘Rip and Tear’ through.
Surprise and variety mean no two attempts are ever the same, and for that alone Hades is immediately intoxicating.
It's also never glaring (aside from a few very obvious <b>Nintendo</b> design nods), and so the end result is an experience that feels whole and homogenous, and entirely new in the lit videogame pantheon.
Hades is a rare breed of game. Supergiant’s design confidence is almost reflected in the cavalier attitude of the game’s protagonist, Zagreus; capable and arrogant, young and vibrant. But evermore charming as a result. I’ve used the phrase before, but this is absolutely a franchise-in-waiting, and more, if the studio and Private Division were so inclined. But know this, at the very least: those accolades? The ones that kept coming? We’re adding to them -- a year on, and now with a new audience and new homes, Hades is still near-perfect and an absolute must-play. Don’t miss the bus again.
For a genre steeped in keyboard shortcuts, understanding tech trees, the importance of a build queue, and multi-tasking so you can turn that gold into gold-plated armour, Age of Empire IV's easy-to-learn interface and systems go the opposite route to what you'd expect when throwing the word ‘streamlined' into the mix.
Supporting everything from mainstream entry-level hardware to the latest in GeForce and Radeon tech. Basically, you can make any of the above look like it did on PS4, PS4 Pro, or even go beyond what's possible on the PS5.
Elden Ring is among my favourite games ever. Those frame hitches, while significant, marred mere moments in my playtime with From's masterpiece. I played 95 hours of Elden Ring, and I could have played oh-so-much more. I will, probably. I railroaded myself with my weapon choice, but I found dozens of amazing looking spells that I'd love to try out. And I can't PVP at level 150, so I'll need to start a new character if I want to invade people. And there are two other endings that I didn't achieve — you aren't thrust immediately into NG+ in Elden Ring once you achieve an ending, but I don't think you can achieve other endings later. I already kind of know how to do them, I think. Well, I think I know, anyway. But I don't know what I don't know, so…
Like any ongoing series, it's enhanced if you're well versed in all of the verses, but as a first-time Xeno Chron, I say… jump on in.
A joyous adventure game that, if you've ever been a fan, should be savoured like a tall glass of aged grape juice.
It’s still a relatively short game, about three hours or so if you’ve got your Portal brain switched on - but still a remarkable experience. The puzzle rooms and pacing toward the big GLaDOS reveal, and iconic end and credits sequence is still spot on. Portal is as finely tuned, deep, and fun as ever.
If you're a Battlefield fan, this purchase is a given, but even the smaller, faster-paced modes give Call of Duty a run for its money on its FPS formula.
An absolute must-own.
The fact of the matter is that DICE has created one of the flat-out best multiplayer games in years. And with 60hz servers from the get-go and no noticeable issues with hit detection, it has clearly learned from Battlefield 4's launch.
Control has flaws, but even these give it character. And don’t detract from the overall enjoyment. A brilliant slice of interactive sci-fi and action in a world where we're not only likely to remember for years to come. But, ponder its meaning too.
There is of course complexity and depth to be found, Deep Rock Galactic is as far from Pong as any videogame of the past few decades. But the general flow of a mission beneath the surface follows a pattern of exploration, mining, and combat even if the goal is to source x amount of shiny green Morkite or find and destroy a pair of Dreadnoughts.
Talk about ushering in a next-generation
Dishonored 2 is definitely worth playing. You might want to buy it on console, or wait a while before you get it on PC, but it's a must-play game for 2016. There's so much to explore, to experience, that I think it's essential playing — despite the slightly disappointing stealth.
Honestly, I can't recommend Hand of Fate 2 enough.
It's a joyous marvel of game design, and one of the very, very few straight-up 2D platformers out there with a solid claim to Mario's crown.