Wccftech's Reviews
The Awesome Adventures of Captain Spirit are simply awesome. Fans of the series know exactly what to expect while newcomers are welcomed into this world of tragedy and whimsy. It's free and fun, what more do you want?
The Gundam Breaker series finally hit the West, but it couldn't have done it in a worse way. New Gundam Breaker is not a bad game at all, but the many issues, such as low mission variety, performance issue, and mediocre story mode, outweigh its best features, mainly the huge amount of Gunpla models and the vast customization possibilities that come with it.
Lust for Darkness is an erotic psychological horror that relies too heavily on the shock value of nudity and gore in a way that that isn't handled with any level of maturity or seriousness nor has the gameplay chops to back it up. A couple of cheap jump scares is all you'll really take away from this short budget title.
I would love to give this game a higher score, it is a great game that beautifully blends action and puzzle in an exciting way, but with the connection issues on what is basically a single player game, I can't.
When it comes to anti-gravity racing games on PC, there really aren't that many that could possibly match the level of games such as Wipeout and F-Zero. Antigraviator is enjoyable in short bursts, though that soon wears off once you've put enough time in. Sadly, that amount of time is roughly an hour or so before you start to realize the game is very one-dimensional.
Unlike its predecessor, Unravel Two now has the gameplay to match the game's gorgeous visuals. For the low price of £18/$20, players are getting crazy value for their money. Sure, you could make the argument that the game is short, but at no point does ColdWood Interactive bore you with filler sections that are impossible to enjoy. Instead, the developers have put together a concise selection of levels that can be played in one sitting or broken up into multiple sessions Do yourself a favour and pick up Unravel Two, it's one of the best local cooperative games I've played in years.
Mario Tennis Aces is one of the best Mario Tennis games, and well worth it for gamers that love to sit back with groups of friends. If you appreciate a good game of tennis with some whacky rules to spice it all up, you'll surely enjoy this.
It's an improvement on the previous iteration, even if only visually. Aside from that, it feels like the same game but ever so slightly improved. That's the real shame, the jump from Milestone's ageing engine to Unreal had a lot of potential. Considering everything, do I recommend MotoGP 18? If you want a motorbike racing game now, then go for it. If not, you may be better waiting for Ride 3.
Nobunaga's Ambition: Taishi is an interesting, but painfully slow and uninvolving strategy game that I want to praise more, but in comparison to its contemporaries, I can't help but feel it still needs work. Shame, as the strategy flavor of Nobunaga's Ambition has always appealed to me, but in practice it feels sluggish and makes me yearn for strategy games I'll enjoy that much more.
Agony is the best video game representation of Hell ever created, but it's the only thing the game has got going for itself. With its lack of gameplay direction, poorly explained mechanics and bad pacing, playing Agony can be a hellish experience, and not for the reasons the development team intended.
BlazBlue Cross Tag Battle is a fantastic fighting game, marred by what feels like suspicious DLC practice and very familiar assets. If you can see past that though, you're going to massively enjoy this intense and intuitive anime fighter.
Onrush is a smart, modern rethink of 2000s era arcade driving games, which deftly combines over-the-top, blazing-fast action with elements of popular team-based shooters like Overwatch. No, Onrush isn't a traditional racing game, and it may take a little getting used to, but those willing to give something new a chance are in for a raucous ride.
Destiny 2: Warmind tries to do just enough to appeal to hardcore Destiny 2 fan base and doesn't seem to have enough for casual Destiny player or anyone who may have fallen off the franchise. From the brief campaign to the tedious level grind, it's hard to Destiny 2's second expansion full-on recommendation.
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
Aragami: Nightfall is a worthy expansion for the stealth game developed by Lince Works, with four new story chapters taking place before the awakening of Aragami, new Shadow Techniques and new scenarios, which are as varied as the ones found in the main game. As the DLC doesn't offer anything substantially new, however, those who didn't like the main game will not change their opinion with Nightfall.
The inclusion of an informative museum mode and a music player that lets you play every track in each of the games isn't what fans want out of a Street Fighter collection. That stuff might be interesting to look at for a few minutes when you first buy the game, but the things people are actually after are more effort being put into the games themselves. An option for input leniency would've been incredible, especially for those that are playing on the controller their console came with and not an arcade stick. Additional modes like Alpha 3's World Tour on the Dreamcast or 3SO's character trials would've been much so much more appreciated than what we received. This collection does exactly what it promises to do which is provide arcade ports of twelve classic games, but it does nothing more than that. The games in this collection are timeless; they deserved far more respect than this.
MachiaVillain has a decent amount going for it, there's little doubt there. The concept is fun and one that isn't explored enough, with the added twist of a Cabin in the Woods vibe only helping matters. Once you get into it, the gameplay is engaging, particularly building. It does turns into a bit of a slog as you advance through the ranks though. A lot is also buried beneath the large amount of micromanagement.
Moonlighter is a wonderful game that uses a delightful separation of tools to make you want to keep playing. It innovates the dungeon crawler genre in the most ingenious way possible.
There are some great story paths to Detroit: Become Human that can lead to different outcomes, but it's still a Quantic Dream game through and through. Expect a convoluted story that reveals itself through repeated playthroughs, characters that you grow attached to and fear to lose, and enough QTE-driven fights to make your thumbs bleed.
Space Hulk Deathwing Enhanced Edition doesn't feel enhanced. The gunplay and enemies are boring, the story isn't interesting and the crashes (on PlayStation 4) are very frustrating.