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Throughout this cynical gaming experience, the message of the show seems clearer than ever: reject dignity or die.
The story crafted by Tales isn't just a fine Borderlands sequel, but one of the most enjoyable sci-fi adventure stories in recent memory.
Unfortunately, Sileni Studios, in attempting to present something deeper and more original than your run-of-the-mill artillery title, has painted itself into a corner.
When Darksiders II sticks to the actual essentials of the main story and not its so-called Deathinitive features, it's a solid action-adventure-RPG hybrid.
The game places trust in the moral, philosophical, and intellectual response of the audience.
The game is filled to the brim with content, most of it disappointingly or needlessly executed.
It's weird to say that Fallout 4 operates under the principle that less is more, since its vision of Boston is dotted with hundreds of hours of things to do.
In Rise of the Tomb Raider, the action set pieces come first and the narratively satisfying reasons to do them second.
Fatal Frame continues to treat the split between shooting and running as a productive tension, with results that are equally exciting and scary.
We now have a complete, perfect version of The Binding of Isaac, one which can sustain no further refinement.
The aesthetic of the game is immaculate, stark yet beautiful, suggesting what a Fast and the Furious might look like as helmed by Michael Mann.
It's the mix of the mundane and the mercurial that makes Life Is Strange worth living.
The campaign, predictably for a title whose main focus is its editor, remains serviceable but fails to impress.
Tales of Zestiria relies entirely upon its entertaining, colorful cast of characters to distract players from anything even remotely tedious or derivative.
This spectacle is impressive on its own merits, but it spins the story's wheels for way too long.
The puzzles often require the player to merely regurgitate a pattern from one part of the world to another.
It isn't quite the game to finally thrust Assassin's Creed forward into new territory, but it's the one to point the series at true north for the first time in years.
Jackbox Games' Jackbox Party Pack 2 is a disappointingly sophomoric sequel, and in every sense of the word.
Gil Scott-Heron had it wrong, at least when it came to music: The revolution most certainly will be televised.
The cluelessness-as-heroism and over-the-top fighting don't fulfill or complement the infectiously positive tone.