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The game treats its themes with such absurdity and reductive PSA qualities that there might as well be a planet named Glee.
Save for the extremely rare glitch or two, nothing ever gets in the way of this pure, intellectual gameplay. Even after 50 levels, the puzzles still seem fresh and never tiresome.
These mechanics aren't broken so much as literally insane, in the sense that each chapter requires you to do the exact same things, somehow expecting different results.
It feels odd and slightly insulting to be given the option to rate missions, as it implies that the designers still don't know what works or, worse, that they want to better pander to gamers.
The variation in objectives stretches past the typical bored-game rigmarole and into uncharted territory that frequently invites cruel, comeback-heavy sabotage.
There's far too much focus on the family dynamic in Ghosts, with the theatrics laid on thick from the get-go, and with the strained relationship between Elias and his children acting as an unstable anchor for the remainder of the story.
Legends doesn't skimp on content, with plenty of new worlds, old levels ported over from Origins, weekly challenges, and even a multiplayer soccer mini-game.