Birth. Movies. Death.
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It's a triumph of writing, atmosphere, and dialogue design, let down by a story that builds up such an ungainly weight of entertaining strangeness that it can't quite stick its landing.
You might not relate to everything the Greens have to say, but you won't forget it.
Mixed political messages and microtransactions aside, Rainbow Six Siege is a terrific, well-tuned multiplayer game. It's just hard to get the most out of it without friends.
So beyond those minor quibbles, I found it to be every bit as good as their much celebrated Walking Dead, and I eagerly await the second season.
Together, Mad Max and Just Cause 3 demonstrate that Avalanche is great at making games feel great. If it could just make the stories and gameplay less dull and repetitive, it'd have an all-timer on its hands. Because god damn - at its best, this game really is that much fun.
Fallout 4 keeps surprising and delighting me. Few other games have the depth or idiosyncratic character to get me consuming their content this greedily or obsessively. Clearly made by a passionate team, it's my favourite Bethesda game to date, and one of the finest games of the year, warts and all - one whose likely destruction of my already-struggling social life I welcome with open arms.
Pacing issues and minor quibbles aside, I had a lovely time with Tearaway Unfolded. The variety in environments and platforming mechanics, the music, the puzzles, the gibberish speech, and the sheer exuberant fun of it all bring to mind classic platformers like Banjo-Kazooie, which is a serious compliment coming from me.
Destiny: The Taken King is a testament to game-as-service that feels richer, less random, and more fun than the game Destiny started out as. It's telling that the base game is being phased out in favour of a "complete" package: this is much closer to what Destiny should have been from the beginning.
Metal Gear Solid V is riddled with flaws - the story makes no sense and is paced woefully inconsistently, the menu systems could be a lot more intuitive, and as previously mentioned, its treatment of women could stand to improve (sigh). But damn it, the core stealth mechanics and sense of progression are so strong, it's compulsive playing.
Despite spending a bite more than I planned to (and more to come), I feel mostly satisfied with the experience, and if Lego's three year plan works out, I like the idea that by the time it's done, my son will be almost five years old - perfect age to inherit a bunch of his man-child father's toys and play the game if he wants. If that happens, the game will be worth every penny.
Between its graphics, its storytelling, and its character-driven gameplay, Until Dawn represents many of the things that truly excite me about this generation of gaming.
There are moments when I f***ing adore Mad Max, and it feels awkward to attack it for trying too hard. But I really think The WB Open World Game is the wrong genre for the license, or at the very least the wrong application of genre.
A unique infusion of roguelike mechanics into a surprisingly directed game, it's still got everything it had going for it back in 2012. Even that gamebreaking glitch.
About as exciting as watching the tide come in.
If you think walking slowly around an empty village sounds like a load of bollocks, this probably isn't the game for you. It's more of an immersive narrative than an action-packed piece of entertainment, and if the PS4 wasn't already struggling with frame rates in this version, I'd say it's ideal for virtual reality.
Despite its charm, Sierra's episodic reboot isn't winning any tournaments.
A lovely trip through space in every way. This is why indie games matter.
Like the terrific TV miniseries The Staircase that appears to have inspired it, Her Story is less about determining guilt than growing to understand a set of characters. That's more interesting than a guilty or not guilty verdict anyway: a verdict closes the book, while understanding leaves it open for further contemplation. And as a narrative and as a game, Her Story is worthy of much contemplation indeed.
Prototype still has potential as a series- everyone loves getting a chance to be an monster!- and we can only hope that we haven't seen the last of Mercer and his ilk. Maybe if they had take a little more care with releasing these it would have had a better shot.
Whispering Willows is a super-interesting story, bundled up with a gorgeously-rendered but tiresome adventure game.