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With a promising premise and great voice acting, Whispers of a Machine starts out on the right foot but is brought down by poor puzzle design and shallow writing.
While it tries a few unique things, Days Gone's awful writing, abundance of glitches, and boring cookie cutter gameplay doesn't really make it worth spending time on.
A Plague Tale: Innocence presents a tightly constructed linear journey which is more enjoyable than many open-ended experiences.
Sniper Elite V2 Remastered brings a classic into the modern age. There are plenty of new bells and whistles, but the core gameplay and design remain the same. For better and worse.
Close to the Sun is a lackluster and subpar example of first-person immersive horror. It fails to realize its potential by relying on cheap scares and gore without strong atmosphere and narrative to back it up. You can find better.
SiNKR 2 improves on its predecessor in many ways, offering many difficult, engaging puzzles. Figuring out every solution is its own reward. On more portable devices, the game makes an excellent way to kill short bursts of time.
With a scattershot selection of games and a slapdash presentation, Konami Arcade Classics Anniversary Collection misses the mark. The games are playable, but this doesn't feel like the definitive way to preserve these classics. It instead feels like a school project thrown together during an all-nighter.
The Death of Erin Myers is short, but it's as long as it needs to be. Its bleak, miserable tone might be too much for some, and its puzzles aren't head-scratchers. Still, it's atmospherically sound and certainly enjoyable enough to pass the two hours it needs to tell its story.
While Dark Devotion suffers from several easy-to-fix flaws that stop it being perfect, it remains a deep, dark and engaging action RPG.
Tales of the Neon Sea is a promising cyberpunk puzzler marred by an underbaked story and a host of small annoyances. Although it boasts engaging puzzles and beautiful visuals, Neon Sea drags and loses its direction as it progresses. It's a game that has potential, but it just can't seem to capitalize on it.
A surprisingly deep and fun co-op shooter, World War Z proves that killing hordes of zombies is still fun, years after the genre hit its peak.
Mortal Kombat 11 offers a fantastic middle ground of depth and accessibility, providing tactical excitement in a beautifully presented, densely packed, and easily digestible package. NetherRealm's latest title is a resounding success.
Jupiter & Mars is lovely to look at and listen too. I just wish it was actually fun to play.
Months after the final release, Gwent: The Witcher Card Game is still going strong. The minigame-turned-esport continually goes through iterations and patches, shedding skins and morphing into a real beast of a card game. It has a wistful past, a solid present, and a bright future.
Staxel has some solid fundamental systems, but it doesn't feel like a fleshed out, finished game.
Rainswept has an interesting plot, well-written characters and a distinctive visual style, although a few bugs and overly simplistic gameplay do let it down a bit.
Ghost Giant's fun puzzles and lovely story are well worth experiencing for anyone who may have access to PSVR.
Fade To Silence is a mess of ideas that don't come together well enough to be worth experiencing. There's plenty of potential here, but every idea is half-baked, undercooked, and buried by other systems.
Despite promises of great strategic and tactical depth, Precipice relies heavily on random chance and bad AI decision-making. Shamefully shallow, you're better off playing an actual board game for your strategy-game fix.
A fun, but frustrating, bullet hell shooter with some of the best damn pixel graphics and chiptune sounds out there.