Trevor Whalen
ITTA's not a game-changing masterpiece, but it has tight design and wonderfully crafted aesthetics in a world of hope, despair, and bullet-hell.
SuperMash has an intriguing concept but the execution - the several genre "mashes" you make and play - are uninteresting and shallow.
Demon Pit is a fun-size FPS experience that will keep you coming back to the demons for a new high score. It isn't the deepest game and contains a few rough flaws, though.
Ion Fury is a high-energy, action-packed retro ride with great gameplay, level design, visuals and audio. It's a reminder that great old-school design is forever.
Amid Evil is a superb first-person shooter crafted in the classic style, and a more than worthy spiritual successor to Heretic. But it's more than either of those things: it is its own masterpiece, an instant classic for all times.
Blood is a classic FPS game. Its level design, animation, movement, arsenal of weapons and monsters are as delectable today as they were in 1997. Fresh Supply is a solid way to experience it all, though there isn't enough to win over longtime Blood players from their favorite sourceport.
Close to the Sun is a lackluster and subpar example of first-person immersive horror. It fails to realize its potential by relying on cheap scares and gore without strong atmosphere and narrative to back it up. You can find better.
Pikuniku is a short-and-sweet experience that's fun, simple, engaging, and smooth. I can recommend it to just about anyone.
Whether you would be satisfied with FAR and its surreal landscape, vague story and steamship contraption depends on how comfortable you are with the zoom issue. Take that discomforting issue away and add a little more to the gameplay, and FAR: Lone Sails becomes a very memorable and impressive game. If you are prepared for a four to five hour game and think it looks and sounds interesting, you won’t find a weekend gaming session wasted with FAR. It just may not pack enough heft.