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Dangerous Driving marks Three Fields Entertainment's first attempt at making a fully-fledged spiritual successor to Burnout. Its thrilling speeds and exciting action scratch the itch, but the tight budget, myriad of technical issues, and barebones content hold it back from being truly special.
With pin-sharp combat, peerless world-building, and masterful movement mechanics, Sekiro: Shadows Die Twice breathes brutal and savage new life into action gaming.
Although the premise of Chocobo's Mystery Dungeon: EVERY BUDDY! is bland, the game's charm and personality shine through in its writing and music. Meanwhile, the dungeon-crawling gameplay can be excessively punishing and tediously grindy, but the experience is ultimately satisfying and rewarding.
They Came From Below focuses in on We Happy Few's greatest strengths and really shines because of it. While its short length and weird quirks hold it back from true greatness, this is probably the best thing to come out of Wellington Wells yet.
Islanders is a deceptively simple puzzle game where you build little cities to score points. More importantly, it's the absolutely perfect game for making beautiful picturesque villages you can fall asleep and dream about.
Band of Bastards is essentially a short side quest consisting of five combat-driven missions and an extremely unsatisfying conclusion.
The Amorous Adventures of Bold Sir Hans Capon is a bundle of glorified side quests that you might enjoy if you already enjoyed the base game quests featuring Hans Capon and the Charlatan of Sasau.
Take Us Back wraps up Clementine and AJ's story in a satisfying way, developing both characters and making sure the conclusion is worth sticking around for. Getting to finally put Clementine's story to rest is a doozy.
Crimson Keep does a terrible job of recapturing dungeon crawler magic. Instead of using randomization in effective ways, it just prolongs its runtime with padding, terrible visuals, and audio issues.
From the Ashes meshes well with the base game, and it might help you discover some overlooked side quests. The village building and management is interesting, but ultimately superficial. The conclusion feels somewhat anticlimactic.
While Tropico 6 maintains the series' humor and complexity, it sometimes gets bogged down under the weight of its own systems. There's plenty of fun to be found here, but you'll be left wanting more.
Vignettes' puzzles and charm manage to overcome a few segments that don't work very well.
Warparty attempts to honor the glory days of the classic RTS, but various technical and design issues make it a lackluster game.
We. The Revolution looks great, and the courtroom gameplay is interesting and kept me coming back. But, if you're looking for a fleshed-out or comprehensive RTS experience, you'll be sorely disappointed.
A fantastic story and presentation makes The World Next Door worth taking a peek at. I just wish the gameplay could hold up as well as those aspects.
Where the Bees Make Honey tries to convey its message through nostalgic childhood memories, unresponsive controls and a plethora of technical issues that undermine everything. There might be something to the puzzles, but they're weak and extremely buggy. This game is physically painful in its current state.
No aspect of Generation Zero is remarkable. It feels like a hollow husk of an experience waiting to be filled in by players who will never come.
Pikuniku is a short-and-sweet experience that's fun, simple, engaging, and smooth. I can recommend it to just about anyone.
Despite the bland and forgettable story, The Division 2 offers a sizable expansion on the first game's foundation, providing an excellent loot-shooter with great combat, sharp AI, compelling loot, and a polished presentation.
While more playable and mechanically sound than the original Fate/Extella, Fate/Extella Link fails to tell an engaging and memorable story, thus falling short of the standards set by other spin-offs.